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Nohbdy Ahtall

Member Since 27 Mar 2012
Offline Last Active May 28 2012 09:46 PM

Posts I've Made

In Topic: Do I need to pay state tax for online sales with no physical location?

01 May 2012 - 07:45 PM

Soo, this may sound strange but...

What if you're selling from the middle of the ocean in international waters, using a satellite internet connection or something? No tax?
In fact I wonder what else that situation would change, hmm.

In Topic: Simple open-source game first, similar commercial game later. Allowed?

01 May 2012 - 07:35 PM

Thank you very much!

Also if the public contributes back in, you must follow the rights that they grant;

What happens if I simply let someone make a change in the code, and they say nothing about it they just "do" it. Then perhaps that code is just as useful in the future commercial product so I use it. Do I have to be wary of that? Perhaps they meant it to be free to use, but what if they wanted something if it became commercial but didn't say anything? Is it a written agreement or a contract where that only applies?

In Topic: [C++/GameProgramming] - Need help to get started?

01 April 2012 - 12:24 PM

Not to derail the thread or anything - but until Tordin responds - if there are any fellow newbie C++ users here that want to learn programming(for Games and related) alongside one another as a team, say so! Or contact me I suppose? It'll at least put us in an easy group for Tordin to contact, should he decide to help such a group!

In Topic: [C++/GameProgramming] - Need help to get started?

31 March 2012 - 12:38 AM

This is most definitely something I've been looking for! In fact, I had already posted a message "asking" for someone like you, but it was moved: http://www.gamedev.n...ojects-mentors/

I made the following in small text in that link though, but since you're asking to tell about ourselves:

Let's see, well, I decided I wanted to create video games long ago (I'm 20 now, long ago would probably be err, whenever I started playing games? hmm) because of two things: video games themselves, and dreams - the "zZzZz" kind. And actually, unlike most I very soon realized I didn't want to be a designer or artist, but I wanted to craft all the intricate details and physics of the entire game world, and was far more interested in possibilities and game-play, with not much desire for aesthetics and visuals(except where highly-polygonal models would lead to more realistic physics and collision and etc.. right?) . These days, I've expanded on that, and I can't help but find that programming would be meaningful to.. so many aspects of life. It is most definitely ingrained into my being and future - despite the little I've directly experienced of it. Creating games will be the beginning and core of my entire career, but it is still the beginning, as I wish to grow deeper into the science, math, and engineering of it, to perhaps specialize a bit more into simulations, artificial life/intelligence, robotics, space exploration/colonization, or a combination and more... and I'm sure those specializations will of course help further my game coding as well ^.^. Eventually, to go lower and lower levels to the hardware(and even higher and more abstractly complicated?) which in fact I foresee myself supplementing my knowledge with electronics and electricity... actually it could go in so many directions; chemistry, psychology, biology, almost anything... this is also why I see programming as so important and adaptive to just about any path you choose in life. *cough* Oh anyway, well some big goals down the line may eventually involve creating an Operating System, a programming language, perhaps a whole new form of hardware/computer with an entirely new programming method! Not to say I may achieve such goals in a lifetime, but it's an example to show how dedicated I am to this hobby/career/science/art, and how far I "would" to go. It is definitely no temporary interest, indeed.
Ah, I just had to get my little(big.. eheh) outburst of programming love out there. It's for those who are truly interested, and it is a hope that someone who thinks similarly may actually come in contact with me, and hey.. that's the point of this message! Could you help me find like-minded people(maybe I seem like an enthusiast! heh... eccentric? Fanatic? I must agree! xP)?
Perhaps this font is too small, but hey.. what doesn't blind you, makes your.. eyes stronger? Or maybe a quick copy-and-paste into notepad? Ah, it's good brain exercise, and this is intended for those who care anyway! <3

C++ is my language of choice!

In Topic: Rookie game design blog

30 March 2012 - 03:14 AM

Hey Daniel! I'm new to the community too, and also new to programming.

I read a little of that blog, and I think it's purrty yarn awesome! This is coming from someone who is inexperienced and finds many things awesome, eheh. Still though, it felt very quality in my opinion, both in writing and in information.. I felt like I learned something!
The only thing that might need fixing that I noticed was the description/motto under the title, doesn't seem to match the quality of what's below! That fix is more useful towards the judge-a-book-by-it's-cover people visiting the blog(and me pointing it out reminds me of marketer/advertiser-type business people, *shiver* Posted Image), but it sure is an easy fix!

Now as for this "more technical" question... well here's my opinion as a beginner(...if your blog is aimed at beginners at all x.x...) : I think, I'd love if you would take technical aspects and make them easy to understand using your writing skills. Perhaps creative writing, to use non-technical explanation to show the technical side... or perhaps even merge the two, or at least have both sides of the spectrum! It'd be interesting if you not only stuck with one aspect of the technicality too, such as when you're explaining "how" to make something work, you could also discuss "why" - including as "why not" and "why this instead of...". Perhaps go into the big picture of it, and maybe even the tiny details and facts, as well as the middle-ground.*
And of course, keeping it game-related... that definitely helps! I understand health bars and inventories over databases and accounting software!

*For example!: "Here's what the blah piece of code does, you'd probably want to use it when you're doing this kind of thing, but maybe not so much when dealing with that kind of thing, in which the blergh code would be better for. Here's an example [insert example]. - Now this blah code in the big picture is like.. whoah, and just.. bam. Remember though, blah can do this, but not that.. ever... and if you do those other things with it, it'll change it automatically to a bleh.
(The above is an extremely crude example, x.x)