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Tim Coolman

Member Since 27 Mar 2012
Offline Last Active May 24 2013 12:14 PM

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+3Understanding Buffer, Texture, and Sampler "registers"Jun 20 2014 05:28 AM
+3Understanding Buffer, Texture, and Sampler "registers"Aug 18 2013 11:39 PM
+1Logged inMay 24 2013 10:05 AM
+1Logged inMay 22 2013 01:57 PM
+1Logged inApr 02 2013 10:11 PM
+1Voted up Model perspective issue in XNAMar 11 2013 07:55 AM
+1Logged inMar 11 2013 07:54 AM
+1Logged inMar 07 2013 10:37 PM
+3jrh2365 followed your topic "Model perspective issue in XNA"Mar 07 2013 07:13 AM
+1Logged inMar 06 2013 07:54 PM
+1Logged inDec 07 2012 02:01 PM
+1Voted up Storing non-color data in texture from pixel shaderNov 30 2012 03:09 PM
+1Voted up Storing non-color data in texture from pixel shaderNov 30 2012 03:08 PM
+1Logged inNov 30 2012 02:53 PM
+1Logged inNov 21 2012 03:25 PM
+1Logged inNov 16 2012 08:29 AM
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+1Logged inNov 14 2012 09:46 AM
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+1Logged inNov 11 2012 08:47 AM
+1Logged inNov 10 2012 05:25 PM
+3Understanding Buffer, Texture, and Sampler "registers"Nov 09 2012 02:39 PM
+3Understanding Buffer, Texture, and Sampler "registers"Nov 09 2012 10:25 AM
+1Voted up Understanding Buffer, Texture, and Sampler "registers"Nov 09 2012 09:26 AM
+1Voted up Understanding Buffer, Texture, and Sampler "registers"Nov 09 2012 09:26 AM
+1Logged inNov 09 2012 09:23 AM
+1Logged inNov 08 2012 04:17 PM
+3Understanding Buffer, Texture, and Sampler "registers"Nov 07 2012 07:51 PM
+1Voted up Understanding Buffer, Texture, and Sampler "registers"Nov 07 2012 11:11 AM
+1Logged inNov 07 2012 11:06 AM
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