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Frostraver

Member Since 27 Mar 2012
Offline Last Active Dec 20 2014 08:55 AM

Posts I've Made

In Topic: Rendering multiple 2D objects

05 December 2014 - 06:40 AM

Ah great! I think I got it now (how to render those objects). I can see both textures now and it looks like I want it to. Thank you very much :)


In Topic: Rendering multiple 2D objects

05 December 2014 - 04:18 AM

Ah damn. Stupid mistake. Now I can indeed see the two object but they both seem to be using the same texture although I choose another one in the initialization.


In Topic: So, where do I start?

02 December 2013 - 04:50 AM

Start learning a programming language (C++, java,...). Once you know one of those quite well you can start creating 2D games with a game engine that uses your programming language. Say you're doing C++ you could make 2D games with SFML for example.
After you've mastered creating 2D games (try out multiple frameworks by the way) you can try making 3D games with, for example, Unity. Unity is to my knowledge the most accesible game dev software.


In Topic: sucking potata

05 September 2013 - 04:02 PM

I have been searching for some information as well.

One thing you should definitely do is follow the instructions on the MSDN website on Winsock: LINK

 

Also, take a look at Beej's Networking Guide (or something similar). He gives a very nice explanation of every step in the Winsock setup. (Information on every function and what not).

 

I also made a blog post about networking if you wish to read it: BLOG

 

Regards,

Frostraver


In Topic: Problem receiving packets

12 August 2013 - 10:33 AM

I'll check how I should send the data properly. 

I'm currently sending this (const char*)message. Where message starts as a void*. 

When I cout this data it outputs the text so I don't think that's the problem?

And I'm running a 64-bit windows 7. But this is just my Visual Studio setup that's 32-bit or not?

 

errno outputs "No Error".

I use printf(strerror(errno)) to show to error on my screen.

 

handle is the same if both cases yes. I don't think this could be a problem?


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