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Semiz

Member Since 28 Mar 2012
Offline Last Active Mar 29 2012 05:37 PM

Posts I've Made

In Topic: (UK) College, A-Level's, Btecs, and it seems i've made a fatal mistak...

29 March 2012 - 05:41 PM

If you are 18, bear in mind there's plenty of scope for backtracking a little bit if you feel you've made the wrong decision (thread subject mentions a fatal decision) and your only option is a game design degree.

You could easily study for the same 'other degree' qualifications that everyone else does, A-levels. You may even find places which accept your A-level equivalent qualification. Is it a BTEC diploma? You mention that in the title thread, but unless I've missed it I see in the thread it doesn't mention BTEC. Plenty of people I know went from BTEC to Computer Science degree and although I know that's not what you are looking for, I point it out to suggest you may not be limited to doing just a games degree if that concerns you.


It's not a fatal decision about my career choice, It's more about what my qualifications will look like to potential employees, I've read in posts that it seems a specialized games degree may not look the best, and because my a levels are pretty much, Game Development, so i'm going to have game dev a-levels, and a game design degree. I mentioned what my BTEC was in the very first post, (Sorry if it's unclear, bad wording on my behalf then)

I love what i'm doing currently, I'm just trying to figure out if what I've done so far is a bad choice for future jobs in terms of first appearance.

In Topic: Health Regeneration

29 March 2012 - 04:26 PM

How about using some form of remote area for health regeneration? (Like a safe room, something to be found or gave to the player for completing a task, or something similar)
This itself has a whole load of flaws to it, but throwing the idea out there anyway.

In Topic: (UK) College, A-Level's, Btecs, and it seems i've made a fatal mistak...

29 March 2012 - 04:00 PM

Semiz, if you don't mind me asking how old are you and where are you at with regard to choosing/starting/completing your degree? It sounds like you are still deciding what degree to take, but from your posts I’m not too sure.

Either way, bear in mind there is no defined degree for game design. There’s no defined degree for game programming or game art either, only more generally accepted routes. But there really is even no generally accepted route for design, so don’t be too worried about your past choices just yet.

Generally, most designers I know of took one the following routes:

Computer Science Degree -> Game Programming - > sidestep to Game Design
Art Degree –> Game Art -> sidestep to Game Design
Game Degree -> Game Design
Seemingly Random Degree -> Game Design
Seemingly Random Degree -> QA -> Game Design
Off the street -> QA -> Game Design

You can mix these up a bit. Most would have got into some sort of hobbyist game design at some point (such as modding for example) and would have had something to show for it. Make sure you do that.

The seemingly random degrees…I’ve known people who’ve taken English, History, Film and Media types of degrees, all of which might be held up to have had some relevance to the eventual career path. An English degree for example, where the person has plenty of talent for creative writing is entirely relevant and useful...if you can show it as such.

Without knowing your exact position, but knowing you don’t want to program or do art…have you considered going through the ‘foot in the door’ routes such as QA? There’s a lot of competition down those routes, but those who are good at QA, demonstrate a knack for game design and are keen gamers do generally make it through to either junior production or design jobs, even if it takes quite a few years.


I'm 18 currently, However I have been studying a range of skills under Game Development since I was 16.

This course is the same as the last 2 years of high school you would get, and an equivalent to the UK's A level qualification. So I have been educated formally in a most aspects of it before I have even touched a degree. Some of the things we've looked at is Story writing, Modeling, the GDD, We've made a 2d and 3d game, We've worked in group projects, Worked to a brief and then pitched it to a guy in the industry and currently I'm doing my final year group project which will feature a 5 minute demo of a game. This year however i'm looking to do a university degree, because I've only scratched slightly above the basics, and I want to get into the advanced stuff.

So pretty much now I only have a qualification in Game Development, I can only get into game specialized degrees, So the only route for me to go is the Game Design degree route.

The more and more I read about QA, It would be something I would consider doing after I get all my qualifications. I would learn a lot from it either way.

Thank you for your time Posted Image

In Topic: (UK) College, A-Level's, Btecs, and it seems i've made a fatal mistak...

29 March 2012 - 10:58 AM

Writing games in your spare time such as Windows or Symbian is a good way to practice your skills, as well as something to talk about in your interviews. On the flip side, in my interviews they seemed more concerned about good academic qualifications than actually looking at any portfolio I'd made...



That's my worry.... Did they look long and hard at where you got educated first before even touching your portfolio?

In Topic: (UK) College, A-Level's, Btecs, and it seems i've made a fatal mistak...

29 March 2012 - 10:53 AM


I have been building up my skills surrounding the game design part of it, I can model averagely, I know my way around a good selection of engines, the only thing I struggle with is code. I also read as many books as I possibly can on the theory behind it.

You shouldn't worry about modeling at all unless you want to be an artist, not a designer. Even though you struggle with it, you need to know scripting/logic flow. If you don't like specifically coding, try doing some creative things with kismet in UDK. It's more graphical, so you might have an easier time with it.


I'm not too bothered with modeling..Doesn't really appeal with me, Just I know how to model average things, As I was taught a section of it in the course I've been doing, Which I guess helps with understanding the artists.

And I'm totally fine with learning scripting, I find kismet actually quite fun when figuring out stuff. It's just hard lines of code, I can't really function too well with it, as for visually based things such as Gamemaker, I find a lot more easier to handle. I guess that's just the way my brain works.

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