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Member Since 28 Mar 2012
Offline Last Active Apr 16 2012 01:10 PM

Posts I've Made

In Topic: Video Game Architecture

28 March 2012 - 03:20 PM

My game is set up similar, i have all my subsystems under the Engine class. You say that your state objects hold all data for a given state and hand the objects to the logic system and Render sysyem every frame? does this mean that your calling a State.logic() and State.Render() call every frame?


Edit: just read your edit and that clarified things a bit, this system seems very similar to my Screen system with screens being under Engine instead of Rendering, Thanks for the help :)