This may be a little simplistic but if you make predefined paths for certain towns/ types of people (certain towns only travel to certain other towns/ merchants go to the closest town that hasn't been visited in a while ), you could just have a random value that determines if someone dies when they leave a town. Every time someone leaves the value is calculated based on how dangerous the area they're traveling in is and if it's in a certain threshold the person dies.
bjgamerMember Since 28 Mar 2012
Offline Last Active Yesterday, 07:31 AM
I'm a student with a passion for programming and video games. My focus is more on the writing and programming for games. I'm well versed in Python, Java, and C++.
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