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Member Since 28 Mar 2012
Offline Last Active Mar 26 2015 02:45 PM

#5187472 Lack of Production From Team Members

Posted by StaticPoof on 16 October 2014 - 01:59 PM

Being a CS student myself this has happened plenty of times to me.
- Let them know that they have responsibilities to the group, and they have to do their part.  Mention it once, maybe twice, and leave it at that.
- Let your professor know that they didn't do their part (keep minutes for meetings and/or a log of what everyone worked on)
- Do not fall behind. There is a set deadline for when your project needs to be finished.  If they're not working everyone else has to pick up the slack so your group doesn't fall behind.
Sorry to hear about the unproductive team members, I feel for ya

#5172331 Map tiles calculate

Posted by StaticPoof on 08 August 2014 - 12:24 PM

From what I can tell you're incrementing all of your loops by one instead of by the size of your tiles (which makes them all draw on top of each other).  You want to increment by the size of the tile, ie  

for (int dx = 0; dx < size_of_puzzle; dx += size_of_tile_x)

#5170668 use of pointers

Posted by StaticPoof on 31 July 2014 - 01:43 PM

Try to think of pointers as street addresses.  Its a lot faster and more efficient to say I live at "101 binary street" than it would be to grab your actual house and say I live here.

#5170107 Web Programming Proffession [ Need Advice] -

Posted by StaticPoof on 29 July 2014 - 11:02 AM

I use C# and ASP.Net (which is basically HTML, and JavaScript)  for my all of my web programming.


If you have a valid college email address you could go to https://www.dreamspark.com/ and download VS 2013 for free to play around with it.

#5167650 Funniest line of code ever ?

Posted by StaticPoof on 18 July 2014 - 12:13 PM

I knew a guy who wrapped some code that would never be reached in:

if (superman > batman){
//some code


#5163916 very strange bug (when runing c basic arrays code)

Posted by StaticPoof on 30 June 2014 - 02:11 PM

Not to harp on you or anything, but you could literally step through every line in your code with a debugger and see which one is breaking your program.  They're not that hard to use and there are TONS of tutorials online.  

You've said repeatedly in this thread that you only want to find the alignment bug, but you keep refusing to use the tool that's specifically designed to do this.  

Debuggers help you find and fix bugs quickly

#5156306 Gain power without being chosen one feeling

Posted by StaticPoof on 27 May 2014 - 12:09 PM

Making your hero not be the chosen one, while being the first person to find/use this power is gonna be tough.  When I think of a chosen one I picture someone who got their power from some external force because they're "special".  I'd try to focus on taking the "special" out of the equation.  Maybe your character is the only person who figured out the steps to gain said power, maybe everyone knows about the power but choose not to get it because it comes with irreversible consequences or cost, or maybe your hero happens to discover something previously that puts him under a curse that they don't notice until they're 2 seconds from death.


In short, try to avoid using the "I have powers because I'm me" cliche.

#5069170 Updating Entities in Different Unloaded Levels

Posted by StaticPoof on 12 June 2013 - 11:14 AM

This may be a little simplistic but if you make predefined paths for certain towns/ types of people (certain towns only travel to certain other towns/ merchants go to the closest town that hasn't been visited in a while ),  you could just have a random value that determines if someone dies when they leave a town.  Every time someone leaves the value is calculated based on how dangerous the area they're traveling in is and if it's in a certain threshold the person dies.  

#5069164 Would people play this?

Posted by StaticPoof on 12 June 2013 - 10:58 AM

With what you have written I have no idea what dangers you will have on your quest and if they are few and far between focusing the most on social and detective skills, I don't think it will be in people's best interests. But if there are some survival issues, it is a good idea.


Sorry accidentally downvoted.  I agree with what Mr. Slupinski and Mr. Sloper are saying.  A couple of ideas without any real context doesn't tell if people would like a game or not.  You're effectively showing us an empty cardboard box.

In order for us to get a feel of the game we need to know things like:


-what type of game it is (shooter, platformer, etc.)

-how you win (do you save your sister Black OPs style or guns blazing)

-what story elements are included (do you receive calls or items from the kidnappers just to remind you that they have your sister)

-Character personality (what is "normal", why should the player care that their sister was kidnapped, better yet how does the character interact with their sister)

-Gameplay (are you running around GTA style trying to find your sister or are you following a trail of breadcrumbs CSI style)


I think that an idea like that has a lot of potential, but without any concrete details I can't say whether I think people would play it.

#4926201 Write a story for this game concept

Posted by StaticPoof on 28 March 2012 - 10:36 PM

I sometimes like to write concepts for fun so I thought I'd give this a try. The stuff in brackets are work in progress concepts. If you like it send me a message :)

-Background of the Island-

We are at the end of the era of the human exploration of Earth. Humans have learned everything they possibly could about the world. Humans have solved every mystery that they could. However there is one secret that still eludes human understanding; [an island located in the middle of the Pacific Ocean].
This island was surrounded by mystery. No one has ever set foot there and returned. Fly-bys of the island reveal nothing except dense forests and a tower erected in the very middle.

-Main Character-

Ever since the main character was a kid they wanted to make a name for themselves, and nothing sounded cooler than exploring “Tower Island.” Throughout their childhood they have done everything to achieve this goal. They learned [karate/swordplay/gunmanship], and survival skills. They trained their body and their mind for the moment they would step foot on the island. The main character is one of many people on an expedition to chart “Tower Island”, to learn its secrets.

-The Beginning-

The story begins with a crew of 10+ on a small boat they rented headed for “Tower Island”. They reach the island dusk is falling. The captain of the boat refuses to stay near the island after dark so he drops main character and crew off and sails away, promising to return in a week’s time. It’s almost night, so everyone sets up their tents. Night falls and the main character hears an eerie noise. Intrigued the main character walks towards the noise, and into the forest that fills the island. It hasn’t even been a minute when the main character hears screams coming from the campsite. The main character frantically runs back, and finds the rest of the crew massacred. [The tents are torn, blood and entrails are everywhere, pieces of people are scattered about.] The main character stares at utter disbelief at the carnage, then, out of the corner of their eye the see movement. The main character turns and sees a pair of glowing eyes staring intently at him. The main character makes eye contact and doesn’t break it. The creature lets out an ear-splitting howl and lunges at the main character [only a blur can be seen]. Just as the creature is about to reach the player the eerie sound rings again, and the creature disappears.

-Some ideas-

· Main character gets lost on island while trying to find a way to contact the outside world
· They traverse the forest and eventually make it to the tower