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Meltac

Member Since 29 Mar 2012
Offline Last Active Mar 20 2015 05:04 AM

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+1Logged inMar 20 2015 05:04 AM
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+1Voted up Idea: Packed Blur for Monochromatic TexturesFeb 19 2015 05:28 AM
+1Logged inFeb 19 2015 05:25 AM
+1Logged inFeb 16 2015 04:48 AM
+1Logged inFeb 13 2015 02:37 AM
+1Voted up D3DCOMPILER_47.dll ?Feb 12 2015 02:22 AM
+1Logged inFeb 12 2015 02:20 AM
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+1Logged inDec 19 2014 09:27 AM
+1Voted up Cannot understand behaviour of BoundingFrustum created from projection matrix multiplied by rotation matrixDec 18 2014 10:58 AM
+1Logged inDec 18 2014 10:58 AM
+1Logged inDec 08 2014 03:30 PM
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+1Logged inDec 01 2014 03:19 AM
+1Voted up Slow shader compile time when using large arrays.Nov 29 2014 02:53 PM
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