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Meltac

Member Since 29 Mar 2012
Offline Last Active Yesterday, 01:28 PM

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+1Logged inYesterday, 01:28 PM
+1Logged inDec 22 2014 03:02 AM
+1Logged inDec 19 2014 09:27 AM
+1Voted up Cannot understand behaviour of BoundingFrustum created from projection matrix multiplied by rotation matrixDec 18 2014 10:58 AM
+1Logged inDec 18 2014 10:58 AM
+1Logged inDec 08 2014 03:30 PM
+1Logged inDec 05 2014 02:25 AM
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+1Logged inDec 01 2014 03:19 AM
+1Voted up Slow shader compile time when using large arrays.Nov 29 2014 02:53 PM
+1Logged inNov 29 2014 02:38 PM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 09:57 AM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 09:55 AM
+1Logged inNov 28 2014 02:34 AM
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