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Member Since 29 Mar 2012
Offline Last Active Jul 28 2016 11:47 PM

Journal Entries

Leverman > It goes smoothly

Posted 17 November 2015


Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!
It goes very well and we make steady progress towards a physics based platformer ;-)

We are at the point where we start creating the actual platformer with an integrated level editor.

What we/i have done so far:

- Rendering pixels directly on a...

Leverman > A new start ... from scratch

Posted 06 September 2015

Hi there,

half a year later i am back! The project is still going on, but in a new and much simpler way:

I started completely from scratch, including creating some sort of a design/story document to capture the game idea.
Also i am recording every coding session for this project, including some heavy and detailed explanation - like a tutorial of some so...

Leverman > It goes ahead slowly

Posted 29 January 2015

Finally i have implemented edge and chain shape one-way collision support and it works great.
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort in the fixtures + proxy-index and use the exact same appr...

Leverman > Back to the beginning

Posted 22 January 2015

I am back!

In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime fluid simulation based on particles. So i decided to dro...

Leverman > Evaluating Unreal Engine 4

Posted 11 September 2014

In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.

I will therefore now write down the evaluation process in some report/day like text form.

Starting from the first day (26. August 2014):

Installing was pretty easy, i have read...