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Member Since 29 Mar 2012
Offline Last Active Oct 06 2016 05:32 AM

Leverman > Finished first mvp

Posted on 05 September 2016 - 09:06 AM

I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)
The first level is fully playable from start to finish and contains the following features:

- Tilemap based
- Player based on character controller including double jump support
- Simple generic following camera system
- Player interaction system (Levers, Elevato...

Leverman > Back in Business

Posted on 13 August 2016 - 02:35 PM

Due of lack of time i had to stop the video documentation series totally :-( But dont feel down! I started last month working with unreal engine 4 again with very good success ;-) As a matter of fact i made more progress in the last month than in the past 2 years! With UE4 i can fully focus on gameplay and not on writing engine code at all and this i...

Leverman > It goes smoothly

Posted on 17 November 2015 - 09:20 AM


Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!
It goes very well and we make steady progress towards a physics based platformer ;-)

We are at the point where we start creating the actual platformer with an integrated level editor.

What we/i have done so far:

- Rendering pixels directly on a...

Leverman > It goes ahead slowly

Posted on 29 January 2015 - 03:30 AM

Finally i have implemented edge and chain shape one-way collision support and it works great.
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort in the fixtures + proxy-index and use the exact same appr...

Leverman > Back to the beginning

Posted on 22 January 2015 - 02:43 PM

I am back!

In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime fluid simulation based on particles. So i decided to dro...

Leverman > Evaluating Unreal Engine 4

Posted on 11 September 2014 - 04:49 AM

In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.

I will therefore now write down the evaluation process in some report/day like text form.

Starting from the first day (26. August 2014):

Installing was pretty easy, i have read...

Leverman > Leverman Introduction

Posted on 25 August 2014 - 01:26 PM

This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams.

A bit about myself

I am in the start of my thirty´s and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui applications, client/server applications, technology...