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Finalspace

Member Since 29 Mar 2012
Offline Last Active Today, 06:13 AM

Leverman > It goes ahead slowly

Posted Finalspace on 29 January 2015 - 03:30 AM

Finally i have implemented edge and chain shape one-way collision support and it works great.
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort in the fixtures + proxy-index and use the exact same appr...

Leverman > Back to the beginning

Posted Finalspace on 22 January 2015 - 02:43 PM

I am back!

In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime fluid simulation based on particles. So i decided to dro...

Leverman > Evaluating Unreal Engine 4

Posted Finalspace on 11 September 2014 - 04:49 AM

In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.

I will therefore now write down the evaluation process in some report/day like text form.

Starting from the first day (26. August 2014):

Installing was pretty easy, i have read...

Leverman > Leverman Introduction

Posted Finalspace on 25 August 2014 - 01:26 PM

This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams.

A bit about myself

I am in the start of my thirty´s and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui applications, client/server applications, technology...

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