Jump to content

  • Log In with Google      Sign In   
  • Create Account

Malabyte

Member Since 31 Mar 2012
Offline Last Active Sep 30 2014 02:33 PM

Posts I've Made

In Topic: How do I go about starting my idea?

24 October 2013 - 12:20 AM

I noticed that your "btnMINE Click" variable did not have an underscore, as opposed to your "btnSELL_Click". Thought I'd just mention it.


In Topic: Building a Mad Croud funding Game , who Will Be Top Dog At The End Of The Day

21 October 2013 - 08:46 AM

Ok, let me see if I understood this:

You're an AI programmer, but you had a general thought of what it would be like if we did a competition between some nominated games and then "crowd funded" them like crazy to see which of them ended up with the most funds? And then, possibly, donating some of that money (e.g. the money of the losing games) to charity? That definitely sounds interesting, but I'll have to think more about it before I agree or disagree. Cause my brain just exploded right now. wink.png

 

I also vaguely recall someone bringing this up in the past, but not sure if it was Gamedev.net or otherwise.


In Topic: I want to make a Sonic the Hedgehog-esc game, I have no idea where to start

19 October 2013 - 03:24 PM

@ shadowisadog: Wasn't there an article or something on Gamedev that gave a specific list of games to try to program, like the ones you mentioned? I believe I saw one, not too long ago.

 

It's not impossible, it just might be quicker to start with simpler games and build up your skill and knowledge, than to jump into the deap end. Techniques you learn on simpler games with be transferable to more complex ones.

 

Definitely true, I think. My first game is a 2D game like Zelda3 and it's hard to learn everything. I don't mind, but others might because there's a LOT to cover in a ton of different areas. I've actually taken a "small" break and working on my website atm.


In Topic: # games released as of yet?

19 October 2013 - 11:30 AM

Folks said before that your quest was unclear. Your clarification makes it even more unclear! Folks asked why you want to know, and you answered "Well, I'm thinking of maybe make various graphs".  That's not an answer to the question.

 

Good point, I guess. I think this is one of those things where it's impossible to even ask one question and expect any conclusive answer, because that answer will only reveal a piece of the puzzle. But for now, I just want to know what titles of games have sold for which platforms. In some cases, I know that's impossible to know. I'm just trying to figure out what makes it impossible to know these things, as well as get whatever information that is possible to know about.

 

As for why I want to know these things, it's mostly something that I think could help me design better games. Knowing which games have released, won't itself help me much. But whatever I can subsequently produce out of that information, could potentially be helpful. Like comparing two games of the same genre and setting, one that succeeded and the other bombing terribly - and why those things happened.

 

 

Is this a Ph.D. project?  Are you hoping to publish this study? Are you hoping to sell it (the way statistics and market research are sold)?

 

I'm asking according to a line of thought, really. I might publish it as various hypotheses at best, and I've never considered making money on this. I'm likely just gonna make it publicly available on my upcoming website. As of now, I've been just writing down a game list that I thought I'd extend upon as far as possible. Mostly games that I've played myself (roughly estimated to around 600 total), but then I got this Gumpish idea of "I'm already doing this, so might as well do that...". So, I'm gonna see where that takes me.

 

I also appreciate that you point out the issue with clarity. I'll think about that, because I don't want to ask redundant questions. But I feel like I've gotten some good answers already, and google, wikipedia and yahoo are definitely my friends here. smile.png

 

(I'm also looking into how to get better at datamining.)

 

Edit: Fixed the OP somewhat.


In Topic: Using global variables - really so bad?

19 October 2013 - 08:41 AM

Not relevant to the topic at hand... huh.png

I might've misunderstood the effective level of privacy that getters and setters can provide. Nvm I guess, just a thought I had after reading Servant's reply. unsure.png


PARTNERS