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Member Since 31 Mar 2012
Offline Last Active Yesterday, 04:37 PM

Posts I've Made

In Topic: I know a good amount of C++ but what do i need to know about game programming?

07 August 2014 - 07:07 PM

Lazy Foo man. http://lazyfoo.net/tutorials/SDL/index.php


    It goes through many of the things you will need to know about the basic game loop. Input handling, image loading and rendering, sound, basic collision detection, and some things that are more difficult to understand like frame-independent movement. It also goes over things that are included in common games like a game camera and background tiling. It gives you a full(ish) understanding of basic 2D games. It's also a native C library (which means native C++ too). So yeah, that's good.


    Books probably won't help you too much until you understand the basic game loop.They tend to be somewhat unfocused in some places because when your an expert, you can forget what was difficult for a beginner. Also, I wouldn't worry about coming up with amazing solutions to problems(or any solution without research), or copying others code(as tonemgub said) as long as you try(really try) to understand it. Eventually you will get to a point where you do understand, and then you will really want to change copied code or rewrite poorly understood code (because you can do it better).I struggled with the frustration at not being able to come up with a solution on my own for a while before I realized I would just get there eventually with some perseverance and a touch of diligence.


I hope Lazy Foo helps you and if you have some specific questions I would love to answer them, send me an email or a PM on here, and I will get back to you! Much luck to you on your journey.

In Topic: Framework for first game

22 August 2013 - 03:41 PM

If this is to be the first game you create on your own or ,especially, if it's your first game period, I would say that it's overly ambitious. Very few people actually want to let pong or Tic-Tac-Toe be the first game they make, but if your just starting that's exactly what I would reccommend. Trying to complete a large project when starting out is pretty discouraging, coming from trying to make a large game early on myself. If you are experienced in making games, however, forgive me for assuming biggrin.png. I would have to second Unity in that case.

In Topic: Game Engine Development and Design

11 June 2013 - 07:42 PM

If you want to design a 3D game engine, I would reccommend getting the book Game Coding Complete 3rd or 4th edition. You can download the source code for the engines that he creates throughout the books here -> http://www.mcshaffry.com/GameCode/.

In Topic: Struggling a little

30 September 2012 - 04:10 PM

I always find that a whole lot of prior planning helps when creating a game, even one thought to be very simple. It gives you a clear destination and direction along with a more definite number of steps to get there.