I've solved the problem other way. I loaded again the program (Vetex Shader+Frag Shader) for each object, and passed the transformations. That way the program is always fresh and clean for each vertex ; )
Meanwhile, you could give some other solutions, are always aprecciated ;)
Thankz for the tips, even brief ones.
João MartinsMember Since 31 Mar 2012
Offline Last Active Apr 04 2012 02:46 PM