I think if the combat would be turned-based, it better be automatic. That way, you can pre-calculate the battle really fast at the initiation of encounter. Nearly all popular browser rpgs these days use that mechanism. Maybe it is not the best option, but there is a good amount of people that is already used to that. This way, you become more of a "manager" of your character though. You just try to improve the gear and let the automatic battle decide. Plus, in a turn based fight, the outcome is almost decided if both parties are managed by "average" players. In automatic fight, the AI plays the most "optimistic" scenario for both parties let's say. Thus, the battle itself would be more fair. But again, idk. Though, this automatic battle thing decreases a lot of burden from the server.
Yiğit OktarMember Since 01 Apr 2012
Offline Last Active Oct 29 2014 08:48 PM