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Member Since 01 Apr 2012
Offline Last Active Nov 07 2013 06:20 PM

Posts I've Made

In Topic: What steps?

23 October 2013 - 04:49 AM

This is just a suggestion from a newbie beginner, but perhaps you should start with 2D games instead, just to get the hang of game loops and what not? Sprites aren't limited to 2D(2d decals in 3D?), but they are most commonly used there. Plus, it's easier to create a 2D sprite rather than a 3D character which requires 3D modeling skills, unless of course you obtain a 3D model from somewhere.

In Topic: Game crashes when character goes out of screen

07 October 2013 - 05:45 AM

Haha, I got absolutely the same problem. For me the case was that the calculation of the player's position led to an array of out bounds error that caused a crash for me as well. I sort of fixed it, but Super Mario Bros from 1985 did it much better than I did.


However I am also now getting some edge-case bugs that I am not sure how to resolve. So yeah, I would also love to see how to fix this better.

In Topic: Guidance for my son...

06 October 2013 - 06:49 AM



First off, congratulations on actually trying to help him (instead of dissuade this idea).


As your son is 12yo, and he'll probably start working (if everything goes well) around 18, he'll have a lot of ground ahead of him.

I say this because some of the technologies we use today to make games actually came to life in the last 6 years, so it is possible that some of them will fade as well, giving room for something even better.

This takes me to my point: don't focus on one specific technology, but on the general knowledge for now.


Some programming basics with Python or other higher level language would be a great starting point. You could take a look on pygame, or even Flash, to create this basics on what's a game, how it works by a bird's eye and then move up to something more complex.


This way he can then decide if he actually want to be a programmer or a game designer or maybe something else; as he probably doesn't understand the difference yet, as I didn't when I started as a kid.

I don't have anything to add, but never do Flash it's a technology that should die, it's a resource hog and has horrible performance even on high-end machines. Hopefully it will be replaced by HTML5.

In Topic: SDL 2.0 compiling for android

06 October 2013 - 06:47 AM

Ah, yeah that makes sense. Not sure what the problem is. Did you follow the instructions to the letter?

In Topic: SDL 2.0 compiling for android

05 October 2013 - 05:12 PM

Well, on PC usually you have to add the library libSDL2_main.a for the project to compile. See if you have not missed adding it.