I'm looking for a method to render reflections in ocean waves. The scene in question contains several meter high waves near a coastal harbor. Different kinds of objects are floating in the water. So I want these dynamic objects as well as the surrounding static geometric to reflect in a convincing manner. The reflection is rather distorted by ripples so some degree of inaccuracy can be accepted. Does anybody know of a good method to use for this?
Atm a variant of planar reflection is used, which looks acceptable when the waves are small to medium sized but when they're getting larger all sorts of artifacts appears. The method can't be too expensive to compute either or I won't be able to use it.