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Member Since 02 Apr 2012
Offline Last Active Today, 02:49 PM

Posts I've Made

In Topic: Corruption in game journalism or just part of business?

11 September 2014 - 10:40 PM



I mean the free swag isn't the problem, it's the fact that these sites run off of the advertising of the games they review. It's along the lines of politicians getting all their money for the business that rely on their legislation for profits. In a lot of cases reviews are simply another outlet for advertising. Ever notice how many games get 9/10's? I really don't think as an industry we are constantly "hitting it out of the park".


Game reviews are a difficult subject. Nothing qualifies you to become a game reviewer and not all game reviewers pour hours into a game before giving their opinion. Don't even get me started on reviews segregated into categories (graphics, gameplay, story, blah blah blah 38/50). What about games that require a specific skill (difficult platforming, very in depth fighting games, etc.)?


What I find even more laughable is when my colleagues are hedging whether to buy a game or not based on reviews that they know are in fact paid for.The game has 309123 banner ads, is the background of the website, plays a trailer for the game when you load the website, do you really think their going to give it a 6/10?

In Topic: I want to talk to an indie dev for making one of my game ideas

06 September 2014 - 06:11 PM

...I dont want myself to make the game though...

What? Why would someone make an game for someone who doesn't even want to make it themselves?

In Topic: What's the industry like?

13 August 2014 - 04:56 PM

I've worked on teams ranging from 5-500 and as various programmer and designer positions. The hours vary honestly. I've worked 9-5, 9-7 and 8-6. Crunch can mean anything from 10 hours a day for a week to 80 hours a week for months. Things can get really depressing honestly.


Depending on the company you may lose your job at any time. Your team could get shut, the game could get canceled or the company could go under. Everyone has stories of awesome games that never saw the light of day.


The money has always been good to me, I have a MS in Computer Science. Comparing to my jobs outside the industry, it only trails a bit.


The atmosphere also greatly varies from a hanging with your friends feeling to a everyone getting drilled and turning on each other due to the stress.




The industry can be amazing but it can also be absolutely terrible. It can be creatively fulfilling and soul-sucking. I honestly wouldn't recommend it at this point. The high end of the industry is rough. If you are "considering" it then don't. Try making some indies games and get educated in game development that way.

In Topic: When to greenlight a GDD

14 May 2014 - 10:27 AM

I recommend not writing GDDs and just prototyping core gameplay loops with squares/circles/etc. There was a great video on the making of Journey, and it showed all the prototypes they created before it evolved into the game everyone loves

In Topic: Anyone seen that "Indie Game" Movie?

10 April 2014 - 10:26 AM

The greatest impact it made on me was the realisation that only one out of those four devs were truly happy, namely the guy with that (sparta?) cat and a wife. The movie gave me the impression that full time indie development breaks people, until nothing but a weeping wreck is left. Even though their games were successful, they were left with nothing but emptiness and a story. A story that cannot be told because it is incomprehensible to most. It conveys the message that indie development is not worth doing. I suppose that's somewhat true if you look at the number-of-devs to successful-devs ratio.


But then again, there are some valid points concerning their personality. Perhaps they don't know how to handle success.

My wife and I watched the movie a couple of times. She has never played video games and I wanted to show her a glimpse into the life of what I do. We both agreed the Guy with the wife and cat was clearly the happiest and most level person. He also was able to identify his emotions, express himself clearly and honestly had the best grasp on game development as a whole if you ask me.


But it is a documentary for entertainment. Remeber the editing, interview questions, and cinematography can help tell a story that is barely there.