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Norman Barrows

Member Since 04 Apr 2012
Offline Last Active Yesterday, 02:30 PM

Journal Entries

Caveman > Status report 6-15-2016

Posted 15 June 2016

status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun, instead of playing store bought games i own. "resource tracking on a per resource basis" and "lack of variety in diet affecting mood" have really made gathering and preparing food more realistic, challengi...


Gamedev info > The Grand List Of Console Role Playing Game Clichés

Posted 08 June 2016

The Grand List Of Console Role Playing Game Clichés from  http://project-apollo.net/text/rpg.html  

There are few people who love a good console RPG more than I. Games like Final Fantasy , Grandia , and Skies of Arcadia set a standard of majesty and wonder and immersion that American game designers are challenged to match. And yet, as I p...


Caveman > Status report 3-17-2016

Posted 17 March 2016

Major changes to Caveman v3.0 since the August 2015 release of beta 21:  ENCOUNTERS: (encounters and treasure now scale to party size AND level, not just party size)
* regular and quest encounter number appearing now scales based on party strength (numbers AND combat skills), so you get tougher encounters at higher levels of experience.
* regula...


Caveman > Beta 21 w/ skinned meshes released!

Posted 31 July 2015

Beta 21 w/ skinned meshes released!

guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipment yet other than weapon in hand, but its a start!

http://rocklandsoftware.net/beta.php

action animations and drawing equipment is next. I'll clean up that...


Gamedev info > Extra Credits - an online weekly video series about game design

Posted 29 July 2015

Extra Credits - an online weekly video series about game design

http://extra-credits.net/shows/extra-credits/

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