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Norman Barrows

Member Since 04 Apr 2012
Offline Last Active Yesterday, 02:47 PM

Posts I've Made

In Topic: New trends in gaming: voxels are the key to real-time raytracing in near-term...

23 September 2014 - 09:00 AM

as i recall, eurofighter 2000 supposedly used some realtime raytracing for some of its graphics effects. i think that was the first time i saw mention of realtime raytracing in a game. commanche was an excellent chopper sim based on a voxel type terrain engine. i might even still have a copy! <g>.

In Topic: 8 short questions for a Games Developer

22 September 2014 - 05:00 PM

1. Why did you choose this career?

I wrote a game, it became a top 10 download on AOL, and i made $5000 the first month.  


2. How did you get into this career?

I wrote a game, it became a top 10 download on AOL, and i made $5000 the first month.


3. Do you enjoy your job?

yes, I wrote a game, it became a top 10 download on AOL, and i made $5000 the first month. <g>



4. Was it easy to get a job after getting a qualification?

i'm an indie. self-employed.


5. What interests and skills would a person need going into this career?

depends on the area: coding, artwork, audio, marketing, management, etc.


6. Does this job require long work hours?

it can. especially at crunch time. some shops are known for and are proud of having quite reasonable hours, while some others have reputations that are somewhat the opposite.


7. What in your opinion are the main benefits of this job?

you get paid to do something cool.   sometimes salaries in the industry can be quite respectable (and they say its not a real job!).  job security could probably be better.  


8. What leaving cert subjects are most required in this career? i.e. is there a lot of physics or maths involved?

yes, for lower level coding work. again, it depends on the area: code, artwork, music, foley, writing, marketing, management, etc.

In Topic: Reverse-engineering Caesar III (Draw city)

22 September 2014 - 04:40 PM

me too. loved it. but i could never complete the Gaul mission, all those rocks! <g>.

In Topic: Lining up animations with motion

22 September 2014 - 04:36 PM

Oh, and as for motion, many art tools support something I've always heard of as 'motion accumulation'.  
If the motion accumulation flag is clear then characters remain at their root location, occupy the original footprint, and play their animation in place. If the motion accumulation flag is set the motion will be applied to the character's location at the end of the animation clip.
If the character is moving the game does not continuously update the root location, it only updates it at the end of the clip. The character may have been at (32,7), and at the end of the clip on the final frame they are instantly transported to (33,7). it is the code's responsibility to ensure the footprint area is clear so the animation clip can run between locations.


i always wondered how they did that...


isn't that harder?

In Topic: Feeling lost with motivational issues in relation to game development

20 September 2014 - 09:28 AM

I just got back to work after a burn-out induced break myself.   27 months, averaging 12 hours a day, 7 days a week - and then i hit my limit and productivity plummeted.  


Like you, i was in a quandary as to the cause of the problem.  


i stumbled across the "7 causes of procrastination" while goofing off surfing the web.   one i saw "burnout" (especially compared to the other causes which seemed irrelevant to my case) i knew what the problem was.  


So i simply "went on vacation" so to speak.  after a while, i found myself thinking about the project again, and then wanting to implement some cool new feature or clever solution i thought of. and now i'm back to work, full throttle.


getting a lot of sleep seems to help as well. when i learned about the new discoveries about why we sleep, i started sleeping as much as i seemed to need.  most of my life i've run on that new drug called "lack of sleep".  increased sleep made a big difference. now i wake up fully charged and ready to go, like i was 5 years old again!


a fresh brain is vital to the mental gymnastics of getting all the relevant bits of code into your head to make a big change on a large project.