is it safe to assume that the game has no HUD/UI elements whatsoever, in the name of simulation?
idiot lights only: sleepy, injured/high damage, thirsty, tired/exhausted, hungry, lonely, unhappy, etc. also climb mode and sneak mode idiot lights.
but not in the name of simulation, its simply a cleaner UI. it used to show all the stats like sleep, food, mood, etc like the sims does.
And in 1st-person perspective?
first and 3rd person - toggle at any time. while 1st person only is more realistic, i decided to allow 3rd person play as well. a lot of folks have difficulties with 1st person. mostly with situational awareness, but also sometimes with vertigo issues. the vertigo is probably related to inner ear sensitivity, and whether the brain tends to rely on inner ear or visual cues more for attitude info. for example, i have very sensitive inner ears, so i have problems with rollercoasters and rides that spin you around. but i'll never get space sickness in zero-g, and i'm largely immune to 1pv vertigo effects. in the game the room may be spinning, but my inner ear is not, so it doesn't phase me. for folks who are good with rollercoasters, the opposite will probably tend to be true. they see the room spinning, and their brain says i'm getting dizzy. i've only experienced it one time ever for about 10 seconds myself, and i've been 1pv playing shooters since the original castle wolfenstein 3d.