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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Norman Barrows

Member Since 04 Apr 2012
Offline Last Active Today, 08:44 AM
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+1Logged inToday, 01:06 AM
+1Logged inYesterday, 04:50 PM
+3Best way to render complex modelMay 20 2013 03:03 AM
+1Logged inMay 19 2013 06:39 PM
+3Coming up with new, but recognisable races. Reinventing the wheel in a good way.May 18 2013 03:13 AM
+1Voted up Sparks EffectMay 17 2013 08:47 PM
+1Logged inMay 17 2013 07:45 PM
+1Voted up Question about the Entity Component System architectureMay 17 2013 12:26 AM
+1Voted up A Journey Through the CPU PipelineMay 17 2013 12:12 AM
+1Logged inMay 16 2013 11:45 PM
+3Best way to render complex modelMay 15 2013 06:46 AM
+3Best way to render complex modelMay 14 2013 10:14 PM
+1Logged inMay 14 2013 06:21 PM
+1Logged inMay 14 2013 07:19 AM
-3Frustum CullingMay 13 2013 11:28 PM
+3Frustum CullingMay 13 2013 12:29 PM
+1Logged inMay 12 2013 08:15 PM
+1Logged inMay 12 2013 07:08 AM
+1Logged inMay 09 2013 02:50 PM
+3Artificially limiting player's choiceMay 04 2013 08:30 AM
+1Logged inMay 03 2013 09:35 PM
+1Logged inMay 03 2013 06:43 AM
+3Artificial IntelligenceMay 03 2013 01:39 AM
+1Logged inMay 02 2013 07:44 AM
+3Artificial IntelligenceMay 01 2013 11:38 PM
+1Voted up why stuck when drawing a lot of trianglesMay 01 2013 05:42 PM
+1Voted up Distant objects, 2 passes, 2 far planes, clearing zbuf, zbuf depthMay 01 2013 01:21 PM
+1Logged inMay 01 2013 01:02 PM
+3Distant objects, 2 passes, 2 far planes, clearing zbuf, zbuf depthApr 29 2013 01:05 AM
+1Logged inApr 28 2013 09:46 PM
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