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scrap

Member Since 05 Apr 2012
Offline Last Active Jul 30 2012 06:33 PM

Topics I've Started

Realitive size in games

30 July 2012 - 02:19 PM

what kind of sizes are used in most industry standard games. i mean if everything was microscopic you would never know because your down there with them, or everything could be huge. how would you know? would there be benefits of having a different size for one game vs other sizes.

who else started out wanting to create a MMO game?

28 July 2012 - 12:33 PM

who else started in their game dev journey with an big MMO idea, but had no experience developing anything in the past.

what was your idea? how big was it?

i did. i had a really huge game i wanted to make, all by my self. haha. well its about a year later and i have real work done on much more realistic goals.

just wondering if anyones got some stories :)

In depth world creator

27 July 2012 - 09:45 PM

i have my own adventure i want to go on. i want to create a real-time living "earth" like world. i need an engine or program(thats free) and very in depth with detail and can do this. i mean down to the animals roaming about, birds flying, wind, clouds, weather, etc etc...

now i know how hard it would to mimic the earth into a program, im not going THAT far, but im going to as much detail as i can without taking days on end for 1 little feature. i plan on going over the large aspects first and building from the top down.

and now, im looking for any software that anyone knows of that could do something like this? game engine maybe? maybe something else?

game structuring software

27 July 2012 - 04:34 PM

i have looked around and found none, and was wondering if anyone knows of any free software that aids in game development. not an engine. a program that helps organize and plan aspects of the game before its created. something everyone on the team can access and modify, put in sound tracks, 3d models they think could work, code snippets etc. and everyone can view and discuss.

hope i got the point across good, thanks!

putting clothes on animated sprites

26 July 2012 - 04:52 PM

we are animating the sprites with frames, like a movie, 1 frame=around .5 seconds for our animation. the animation makes it look like hes walking. i am wondering how to make the sprite able to have differnt clothes on, by just switching them them real fast in game, and have the same animation work on the sprite that looks differnt, without having to animate every differnt combination of clothes.

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