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Member Since 06 Apr 2012
Offline Last Active Oct 30 2012 06:18 PM

#4947513 Team communication software

Posted by viptampa on 08 June 2012 - 04:38 PM


Well here is what I use.

1) Team Speak for team voice meetings
2) Skype for one on one IM on the days we don't have team meetings.
3) Email for communication that needs to be documented
4) Trello/Cohuman/Wunderkit for PM/task management depending on the project style.
5) SVM for versioning/document/asset storage
6) Dropbox for backup of above files
7) Group Forums for a general hangout.

#4947451 How to reinvigorate a team?

Posted by viptampa on 08 June 2012 - 01:01 PM

Could be difficult at this stage, especially since I guess this would be considered a 'hobby' project since no one is getting paid for the demo. Even more so difficult since we have collaborators from around the globe... (USA, Canada, England, Sweden, Bulgaria, Australia), some of which are 17, which would make the agreement unenforceable for those younger individuals in the USA..

I can setup an online form which I have everyone fill out and agree to and have them write out their initials as a signature. (or other simple identifier).

The question I have now, are you recommending it as a 'motivational' tool or a legally binding agreement to protect myself?

#4947429 How to reinvigorate a team?

Posted by viptampa on 08 June 2012 - 11:55 AM

I assume that you have not gotten everyone in the team to sign a collaboration agreement. I hope I'm wrong there.

You are not wrong on your assumption. I inherited this project as the originator landed a job at Bethesda. It was either step up from dept lead to project lead, or let te project die. I didnt want to let a lot of man hours go for naught, so I stepped up and organized the project better and have been trying push things forward to get our demo done.

Have you talked with each member of the team to determine what his or her motivations are? Why he or she joined the team in the first place? You need to know what each member of the team hopes to get out of the project, so you can apply motivational techniques.

Yes and no. Yes I've asked each new member I've recruited, but no to the old members. The reason of each person varies, but in general it's to add to a portfolio or help others.

Do you have a website, a central repository of team information? Do you do regular team communications?

Yes and Yes.
We have weekly team meetings via TeamSpeak on Sundays and another team
Meeting on tuesdays for the international devs.
We do have a website, however each person int listed yet as they have not provided a bio. www.frakturedgames.com
It's something I'll need to followup on.

#4947367 How to reinvigorate a team?

Posted by viptampa on 08 June 2012 - 08:09 AM

Ok, can you make a suggestion for me to test? I'm open to anything.

I've emailed the team, keep updating our project management system with back end, recruitment updates, and tasks that have been completed/assigned. I've written out more backstory, updated the website with game dev bios, and even allowed time for a dedicated team meeting time for our international devs who seem to miss out on the domestic team meetings.

#4947332 How to reinvigorate a team?

Posted by viptampa on 08 June 2012 - 05:44 AM

Hey everyone,

I've been managing a udk game project for a few months and it seems that my team has lost momentum. (Its a single map UDK demo)

I did a survey and in short the trend from the team members seemed to be 'I don't see anyone else doing anything, so I don't feel like doing anything'.

The GDD has taken a while to flush out which I can understand can take some wind out of the sails during the prepro. (I try to live by its a living document and update it daily based upon questions that need to be answered.)

I've recruited some replacements for those that seem to be uncommunicative for the past month, however I don't want to repeat the issue.

Any suggestions?
Any questions I need to be asking myself or the team?