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Member Since 07 Apr 2012
Offline Last Active Apr 08 2015 09:50 AM

Posts I've Made

In Topic: Stationary FPS/Dungeon Crawler Programming Burden

25 September 2013 - 02:49 PM

I see where you're coming from in regards to the business/law vs programming and I definitely worded this post poorly.  Amazingly you've still all managed to answer the gist of my concerns.  Was largely just trying to see if there were any aspects to programming that I'm not considering as I'm working largely in the dark here and didn't want to sound like a total idiot when bringing in a programmer.


So sorry about the crap post, but thanks for all the help despite it.

In Topic: Stationary FPS/Dungeon Crawler Programming Burden

25 September 2013 - 11:39 AM

Graphics will be very low.  As high as I can get them, of course, but it's at the bottom in terms of importance.  As you said, Goran, I'm aiming for a very straightforward RPG.  As simple and easy to play as possible while still maintaining the general experience of exploring a dungeon or vault.


Apparently I didn't explain myself well enough as I was only listing a few features I was designing into it to drop the need for heavy programming.  Further I'm asking for programming expertise, not business or law.  Neither am I looking to copy Fallout, but was using it as a reference for the general experience I'm aiming for. 


Guess I can't explain the concept without going into full detail, which is way too long for me to expect anybody to read.  Thanks for the help either way.

In Topic: Magic in RPGs

16 September 2013 - 11:12 AM

Don't ruin your game trying to include something that isn't integral to your gameplay.  As Lorenzo said you could include it as story and plot moreso than a combat element if you think your intended consumer will react negatively to a completely magic free game, but that's hardly worth ruining a combat design you believe stands as is or overwhelming yourself with new features.

In Topic: How should I make knifing in my game?

19 July 2013 - 11:20 AM

Another good question to ask is the mobility of units in the game.  Will accuracy be diminished while moving, emphasizing cover, or will it be more strafe oriented?  And what kind of damage will units be able to sustain before death?  Which knife method you use should complement those aspects.

In Topic: Working on the three races / ethnic groups for my RPG. Feedback appreciated!

21 June 2013 - 02:04 PM

Here's a taboo I faced in life before: Hassidic Jewish engagement party, made the mistake of extending my hand to a woman I was being introduced to.  They were very nice and patient while explaining it, but it was incredibly awkward.  My point of this being: have different methods of how the culture reacts to the taboo.  I wasn't stabbed or anything, but the room got very quiet and conversations died.  Would be creepy as shit, even in a video game, if you did something wrong and every NPC in the viscinity stops and stares at you.