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Member Since 14 Apr 2012
Offline Last Active Feb 06 2016 06:03 AM

Posts I've Made

In Topic: Newcomer here. Can you give me feedback to my first soundtrack / orchestral t...

27 July 2015 - 03:27 AM

I really enjoyed that :) I think the only thing would be to add more reverb especially to the strings.

In Topic: My first game music

27 July 2015 - 03:19 AM

Nice :)

I don't agree with the need for realistic samples which YoungProdigy said. However I agree that you need to work on panning and you take into account the range of instruments when playing together. I feel like maybe a slight touch/more reverb could help meld the sounds together. I thought it was a bit distracting how the synth phases with the panning when everything else is close to the centre. Other than that it was a noice track!

In Topic: WIP Need Some Feedback

27 April 2014 - 05:41 PM

I really enjoyed hearing your piece. There are some good moments, like the beginning with that smooth texture of electronic and orchestral, and later with the dynamic changes of the brass. The quality of the arrangement sounded good to me.

One thing I would try to improve is the attack of the brass on faster notes. At some short moments, like at 1:05, that succession of notes reveals the slow attack of the brass sample\patch.
For these faster notes I would try sequencing with a faster attack on the virtual instrument that you might be using.


Awesome thanks :) I'll take a look at the attack thing. I was using a legato patch so it will be easy to change (only some velocity tweaking). Thankyou for the feedback

In Topic: Creating music and sound-effects for Cavian

27 April 2014 - 05:39 PM

Another DAW you could use is Reaper pretty sure you can use the free (mod edit: $60) version smile.png It comes with a lot of basic filters etc but no VST's. I find it easier to use than audacity for editing sounds (except if you have to cut the soundfile or something like that). My advice would be try a few different DAWs and use the one which you feel most comfortable with smile.png

In Topic: Looping a sound with reverb causes a "pop" at loop

30 March 2014 - 03:19 PM

You guys are on the right track :) you just split the audio where you want it to end and put it at the start. Therefore it's like the reverb carries on... This is how I do it :)