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Member Since 14 Apr 2012
Offline Last Active Feb 06 2016 06:03 AM

#5242926 Newcomer here. Can you give me feedback to my first soundtrack / orchestral t...

Posted by on 27 July 2015 - 03:27 AM

I really enjoyed that :) I think the only thing would be to add more reverb especially to the strings.

#5242923 My first game music

Posted by on 27 July 2015 - 03:19 AM

Nice :)

I don't agree with the need for realistic samples which YoungProdigy said. However I agree that you need to work on panning and you take into account the range of instruments when playing together. I feel like maybe a slight touch/more reverb could help meld the sounds together. I thought it was a bit distracting how the synth phases with the panning when everything else is close to the centre. Other than that it was a noice track!

#5148916 WIP Need Some Feedback

Posted by on 23 April 2014 - 04:35 AM

Hi everyone smile.png
I haven't posted here in awhile so its nice to be getting involved once again! I'd love some feedback for a current WIP of mine which I've been working on the last day or so smile.png

Well here goes:

#5127935 Tempo Calculator

Posted by on 01 February 2014 - 06:41 AM

Hey everyone,


I was recently doing some scoring to a short film and I didn't want to do repetitive calculations about how fast the tempo has to be to fit this many bars in it etc... So I made (programmed) a simple windows application to calculate the tempo for you. All you do is enter the time, bars and beats per bar and it will do the rest for you. It can even calculate the time from the tempo and bars. Anyway this probably wont help most of you but if it does I'd like to know tongue.png I found it helpful if I wanted to fit so many bars in however time! It will even take decimals.


The link: http://crfaithmusic.com/tempo-calculator/



#5120453 Any sound effects/music generators?

Posted by on 01 January 2014 - 05:37 AM

"Music generator" - I hope they'll never invent such a thing .. wacko.png

I'd be out of a job ;) although I cant imagine them creating too good of music...

#5120452 Fire from Afar

Posted by on 01 January 2014 - 05:36 AM

He mychii,

I liked your track but not overly much (not being harsh just honest). One thing which I would like to point out was the difference in reverb between the drums and all of the rest of the instruments. The drums sounded like they had a lot of reverb (or the samples are just like that) . It made the track sound a bit like it didn't meld or combine properly together I think if you could fix that up it would sound better :)


#5092457 Critique This Piece

Posted by on 08 September 2013 - 05:10 AM



I have just finished work on this piece and I'd love it if you could give me some feedback. Absolutely anything you notice or your opinion would be great :)




Thanks for your time,


#5092201 Audio Tutorials

Posted by on 06 September 2013 - 08:07 PM

For those of you starting out or looking at improving your musical knowledge I've found this site http://audio.tutsplus.com/category/tutorials/composition/ to be really handy. It has tutorials that range from composing epic orchestral to overcoming your writers block or even into mixing/mastering. I've used it quite often lately and thought that I would share it for all of you that don't know its there!



#5088761 MathMaze! OST

Posted by on 24 August 2013 - 05:25 PM

All together it sounds pretty good smile.png


A few things I noticed were:

  • The Pizzicato strings at the start sounded like they were all at the same velocity. It really makes a difference when you change it up a bit. http://crfaithmusic.com/getting-the-most-out-of-your-sample-library-pt-1/ this is a tutorial which I've been making. It's not quite ready yet but I hope it helps.
  • I thought the piece lacked a bit in dynamics as well. Perhaps you could have a section which is quieter or louder?
  • All in all I thought it was a great composition but that it was the production which has let you down a bit - just keep working on it and polishing it.


EDIT: I thought you made great instrument choices for the different sections they really worked well together.


- Caleb

#5073517 Mixing and Mastering

Posted by on 28 June 2013 - 01:35 AM



I've had a google and a look around this forum lately for some good advice on mixing mastering but I can't seem to find what I need. At the moment I've found that all of my composing skills and samples are pretty decent but the one area I'm seriously lacking in is mixing and mastering. I don't have any audio files at the moment to show you guys but I would love it if you could help out with any decent articles or just your advice would be great! My mixes sound very jumbled and unclean and I'd like to make them cleaner and heaps more professional sounding as well as epic but I can't get it right...So anything you have to offer would be great :)



Caleb Faith

#5059975 If you were a developer...

Posted by on 07 May 2013 - 04:55 AM

Okay thankyou for the honesty :) I'll work on that. I'm still working on my style and manipulating the software as well.


I'm only 17 btw and I'm looking forward to starting a music degree next year. At the moment I'm only at the very start of my career. 


I appreciate your answers!

#5057395 If you were a developer...

Posted by on 27 April 2013 - 09:47 PM

Thankyou everyone for the such detailed responses I really appreciate it :)


I agree completely and I'm starting to work on that.


I think I might work on having a 2 minute demo reel and also a 10 minute one and then the developer can listen to more if they want to. I agree that the retro cue wasn't as good and I've removed it for now... My focus is definitely dramatic/epic orchestral for now however I'm trying to branch out a bit. I'm happy that you got that impression because that was exactly what I was aiming at :) I'll work on presenting it more efficiently.


Calum Bowen

I'll be working on presenting the specific best parts of the tracks to make sure you don't skip into a not as good part. 

Wolf's Bane - I only just noticed this myself. I actually didn't pan the samples at all that is how they were to begin with. With my speakers (i think) it sounded a bit more to the centre but when I went to listen with headphones it was overpowering and distracting.


Thankyou all so much for the feedback it really helped me out! Thanks!

#5055871 15 Good DAWs

Posted by on 22 April 2013 - 05:03 PM

The last year or so I've been using Reaper and I have to say its been the easiest and fastest for me to use :) I definitely recommend it!

#5053401 Feedback for my Demo?

Posted by on 15 April 2013 - 05:06 AM

A few things I noticed:


  • The sounds by themselves didn't seem completely incorporated into the scene/game. This might be because of reverb or panning I'm not completely sure...
  • The bats/birds didn't sound too realistic for the images (I'm guessing this was your budgie)


Other than that I thought it was a good attempt :)

#5050504 When does the failure end?

Posted by on 05 April 2013 - 10:21 PM

The way I look at it Ollie is that there can't be the good without the bad. Everyone gets knocked back and we all go through it. 

The best thing to do is keep your head up and know that the people who just knocked you back missed out on a great sound designer. Get back out there with twice the enthusiasm and I'm sure a job will land on your doorstep :)