I've noticed a few things which feel weird to me.
First, the menu. The 3D text has a nice feel to it, but I don't think I like that cursor. I'm really sorry I can't tell why
Next, the character selection screen. I'd rather feature them in an idle, standing pose. It does convey some information about what each character does, but they can end up in quirky positions ( Or you could iterate over the poses. They don't necessarily have to be the same poses used in the game, just use whatever that communicates their roles well and looks good )
The light in front of the selected character is a good idea, but the engineer looks overly lit and feels like the light washes out some detail.
I think this is probably on your todo list already, but the graphics could use some polish Just two things hit my eye: If you could do SSAO or paint on the texture of the trees' roots, it would be great. Looking at it I feel like the tree's trunk is separated from the ground, and it feels unreal. SSAO would create a darkening gradient. But working on the texture is cheaper.
All in all, the game looks really interesting, good luck with it Subbed on youtube
Tiny blue text on black can be a usalibity problem for most people because blue on dark gray is practically invisible. Try playing the game with someone else's glasses and with different color filters to evaluate how visually accessible it is. Record video from when others are playing the game so that you can measure the average time to complete a task.
damn guys thanks a lot for the feedback, really appreciate it. im gonna pass this on to my partner but i think your spot on.
gooncorpMember Since 16 Apr 2012
Offline Last Active Feb 24 2014 01:54 PM
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