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Member Since 17 Apr 2012
Offline Last Active May 29 2012 03:25 PM

Posts I've Made

In Topic: 30 years old, want to make games, should I learn how to program?

29 May 2012 - 03:27 PM

If I could interject...

From what I read, you are really not too interested in learning how to develop games as much you are to perform the artwork and designing of the games. Now if you are just thinking about learning how to write game code, just to see your games become reality, and not really a passion of yours, I suggest that you pair up with a developer and keep doing what you are good at.

Really, you are looking at two totally different poles here: code development requires logical and analytical thinking, (black and white;) artists and designing requires creativity (colors "excite" you, if I were to try to explain.) I don't know of many that like to do both, and can do both well - though they might be out there - rare though.

Though I have been in the development field for over 32 years, my exposure to game development is limited, but actually I was talking to some people (around where I live) recently to see how I could get a hold of some creative people to bring ideas to me, provide the front ends, and I work the "guts"... I work for a living as well, so the time I could dedicate to these projects would be limited too, but If you are willing to investigate what possibilities we both could bring to the table, I am game.


In Topic: Need some advice to begin in gaming development..

16 May 2012 - 08:29 AM

Before I start, please do not think I am trying to be offensive, nor a dream-killing naysayer - I am just wanting to both get you thinking an get more information about you, so that we can understand your position a bit better.

Hello everybody, I'm new in here and looking for some advice because I'm really interested in gaming development.

Can I ask you why you are interested in game development? What interests you, what is you motivation?

... I'm not even a really good programmer Posted Image. I may know all the concepts but when it comes to start programming I find it very difficult.

Please expand on that - is it because you don't have a good grasp of the language? Don't know how to utilize the language to solve the problem? Write inefficient code? Umm... what else? Just what makes you think that you are not a good programmer? And then you need to ask yourself, what do you need to do to change that.

... and where I live (Mexico) the game industry hasn't grown much and I found some companies that offer interships but ask for a lot of programming experience ...

Again, are you saying that you want to enter into the gaming industry right now, or are you looking to get into general development to obtain development experience, and then break into the gaming industry? From what I have read so far, hopefully it is the latter - get generalized experience, to strengthen you development skills - work on your skills at home, strengthening your expertise in the languages, so that you can "prepare" yourself for when the opportunity arises. (Just a sidebar - you do realize that people rarely [if ever] become celebrities overnight - the general public doesn't realize that the celebrity [now] had been "practicing/performing" for years before they made it big... Same thing here.)

Again, I am not trying to be difficult, or deflate your dreams to make it in the gaming industry - far from it - I encourage that everyone strives for their dreams, I just want to get you to start thinking on ways that you can get yourself prepared for making it big. Game development is "everyday" development on steroids - you need to have a good strong base (language skills, development techniques) to work off of - so how are you going to get there?

Again, this post is simply MY OPINIONS - please don't take offense, I am just trying to help.

In Topic: Where do i start :(

14 May 2012 - 08:19 AM

MirageUY -

Start where I did - I was about your age - though home computers were just entering the marketplace. Be observant, and look for little tasks to do. Go to your local bookstore for a few hours, and read up on the languages out there, the techniques, etc. Start by writing simple console-type applications that perform simple utility functions - maybe parse through a file and plot the number of times words appear in the file, or something where you build a catalog-type system that integrates a simple MySQL DB. Maybe look at your favorite utility that you use, and try to mimic it (or make it better.) The task isn't that important as just getting experience under your belt with a language or two and learn the steps towards problem solving using that language.

I would not jump all in and try complicated things in the start; your main goal should be to get comfortable with the language, and getting your mind trained to look at a problem and have some ideas on how to get to the solution. When you have confidence in the simple tasks, you can venture into the more complex.

Hope that helps a little.


In Topic: How to use classes in .jar?

10 May 2012 - 09:29 AM

Hello -

You need to specify the .jar/.zip files on the command line or in your CLASSPATH environment variable... Best thing to do is add the 3rd party paths to the environment variable and just worry about defining your project's class paths on the command line (otherwise the string after the -cp can get quite long.) Another option is to export the project into a runnable executable file, which basically pulls all the jars that the project depends on into a single file, so that the JVM knows where they are.

The reason it works in NetBeans, is that you told the project where to find all the jars that it depends on - you now just need to do the same when running on the command line. Without knowing where you put the files (your project's classes and 3rd party jars) on your system, I can't give you the exact line that would work - sort of like the JVM (if you don't tell it where to look, it can't start to look [it will not search the entire system and all external paths that the system references.])

Hope that helps, if not points you in the right direction.

Good luck.

In Topic: Android & Java language question

08 May 2012 - 08:16 AM

Overloading methods in Java when you instantiate an object isn't something new, nor is it something that only occurs in Android apps... As you will notice, the instantiation IS ended with a semi-colon... where you see the };

Anonymous classes, are good for those cases where you need to overload a method or two for a specific situation - if you overload the methods more than once, for the same purpose more than once, then anonymous classes are not recommended.

In any case, it looks like you figured it out.