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Wartime

Member Since 18 Apr 2012
Offline Last Active Sep 16 2012 12:53 AM

Posts I've Made

In Topic: [SOLVED]Problems with Vertex- and Indexbuffer

12 August 2012 - 07:39 AM

I've forgot to upload the final source-code.
We have got an 1.0 (excellent) for our Project.

Thanks to all who helped us.

Here is the final sourcecode.
Feel free to use it for your own projects.

In Topic: [Solved]Need help for collision detection in cubic world

30 April 2012 - 08:36 AM

My second version is working...

In Topic: [Solved]Need help for collision detection in cubic world

28 April 2012 - 05:44 AM

Hi,

Thank you for help. Sry for answering so late, I attened a funeral today.

I will try Bullet (I used it for another game and it was really good) again.
Otherwise I try another solution i found out yesterday:

Get all blocks you are sorrunded with a distance of three blocks. Do a d3dxboundingboxtest. All boxes that collide with the ray, do a d3dxintersecttri test.
So i know which surface my ray is intersecting.

This could work too.

In Topic: VertexBuffer performance issue. Idea for a strategy?

25 April 2012 - 09:38 AM

Thank you for your help.

Our game is going full speed ahead.

Here is the newest version:

Attached File  Kubos.rar   913.43KB   44 downloads

In Topic: VertexBuffer performance issue. Idea for a strategy?

19 April 2012 - 09:05 AM

OK,

Still one question:

Situation:
I filled the buffer until it's full. Now I draw the Vertices and flush the Buffer.
Second thing is that I fill it again with other vertices (because the buffer was full) and render.

If I re-render the frame (nothing has changed) i have to fill the buffer twice.
Once with the first data and then with the second to redraw all vertices, or?

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