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DapperDave

Member Since 18 Apr 2012
Offline Last Active Feb 20 2013 01:05 AM
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Posts I've Made

In Topic: How could I possibly get a user’s save file to transfer to a sequel game?

01 February 2013 - 05:44 PM

Thanks for your help. But Microsoft does not give XNA devs the same access to player data that other games like Mass Effect does.  It is not within the XNA framework.  I've asked on other forums and it seems the only option is possibly a password system.

 

As for PC, it may be possible it I could simply specify the directory where the save file is stored.  But I'm having trouble finding the correct syntax for that.  I can save in IsolatedStorage or in SavedGames but I cannot find a way to specify the sub directory.


In Topic: Need help transforming a 2D image

18 July 2012 - 09:17 PM

12 hours later and no luck. I tried everything with "quads" but couldn't get the effect working. I would try GodofOdd's final solution in this thread http://forums.create.msdn.com/forums/t/37143.aspx but I can't make heads or tails of his code.

In Topic: Need help transforming a 2D image

18 July 2012 - 08:00 AM

Not 100% sure on how you are transforming the image, but it looks like a series of skews. If you can determine the exact operations needed, then it would boil down to one or more transforms, likely done with a transform matrix. For example, see here: http://forums.create...098.aspx#215098

Perhaps this is already your intention, but I suggest considering on providing this functionality as a stand-alone tool, since some (many?) sprites would likely need some artistic touch-up after transformation. If you go this route, you could also consider writing scripts for, say, Gimp - I believe it provides a python scripting interface.


Thanks. You seem to understand what I'm going for, so I'm going to look into your suggestions and report back

In Topic: "Boot Hill Heroes" - Wild West Retro RPG with 1-4 Player Co-op

08 May 2012 - 03:52 PM

Fantastic-looking project! I can't wait to try it out--sounds like something I could get my wife to play with me. Plus, I bet having a few co-op partners would very much help to alleviate any tediousness inherent in turn-based combat.


Glad you like it. Prepare to like it more when I tell you that the combat is not actually turn-based, but real-time! Much more fun we think.

PARTNERS