It’s a tough question.
One I have casually asked before, but now I must seriously consider how
this could possibly be done.
I don’t know much about coding save systems. I figured mine out for my game about 7 months
ago. Starting the game for the first
time creates a folder in windows Isolated Storage (with some gobbledegook
name). Saving creates an xml file in
this folder with all the saved data. The
player can then load this save file when resuming the game. (I can include this code if necessary).
Simple enough although I don’t exactly have a clear grasp on how it
all works.
But back to the burning question before I lose your
attention. I want the user to be able to
play a different game, a sequel, using their old save file (so they can keep
all the experience, equipment, etc. learned).
The save files are quite large (500KB) as this is an RPG.
It might be doable on Windows. I might be able to better control where the
save file is created and where it is loaded from with both games.
On the Xbox, it is an entirely different matter. From what I’ve heard, there is simply no way
to do this. I’m hoping that isn’t
true. Maybe through some kind of online
storage? Or perhaps a complex password
system?
Has anyone ever attempted such a thing before?

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