I've been getting bogged down by being referred to THE BEST GAME LOOPS EVER which are extremely accurate yet way over the top for what I need. Honestly for what I'm doing it just needs to be a super simple, rigid grid-based movement with somewhat smooth motion when moving between tiles (interpolation).
I was just getting the gist of your frames class, so ignore anything I've said about my own game loop since I don't really know much about them and my implementation is broken anyway. How can I set it up so that it uses frames instead of time? I really just want a game tick which is x length of time, so then I can base everything off of the tick. So like, walking one tile could take 4 ticks, running takes 2 ticks, fade to black when transitioning somewhere could take 10 ticks, auto-regen health starts after idling for 5 ticks.. Basically a solid variable which I can use to control how long everything is taking, which works alongside your nice little class. I would cry happy tears.
I really appreciate the help you're offering by the way, it means a lot. I hope I'm being clear with what I want to achieve so you don't end up explaining things that I have 'no interest in'.

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