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Member Since 19 Apr 2012
Offline Last Active Nov 23 2013 12:46 AM

Posts I've Made

In Topic: Can't figure out what is wrong with my code in c++

26 May 2013 - 08:00 PM

This code does not compile, here is the log to help you :)


error C2360: initialization of 'currentgameState' is skipped by 'case' label

In Topic: My First Text Based RPG help

15 May 2013 - 10:55 PM

For those of us that cant read code formatted like that:



Ok I am confused what you actually what the program to do so I am just going to stab in the dark.


while (eHealth > 0)
	eHealth - attack;

	if (eHealth <= 0)
		cout<< "You have killed the goblin."<< endl;
		cout<< endl;

In your loop you are doing eHealth - attack.


So lets think about this, your doing the golbins health minus attack which is 1. Now you never store the 1 and it is just forgotten about. Now ehealth is greater than 0 because its still 8 because it is never saved. Now the program will go into an infinite loop.


However lets fix this and do eHealth = eHealth - attack;

First loop:

  eHealth = 1;

  do if statement = no

Second loop:

  eHealth = -6;

  do if statement = yes

    output "You killed the goblin \n"

    add one to stats;

    break while loop;


Additionally stats was never assigned so you will get a runtime failure, so if you change it to int stats = 0;


Ok your next question is going to be it comes up with but it also printed "You have died" this is becuase you have forgotten to add a break statement for the case of attacking the goblin. So it will execute case1 which you kill the goblin, it never finds a break to break the case so it does case2 also then case2 finds a break and finishs.


Hope this is enough information and good luck!

In Topic: COLLADA or FBX?

15 May 2013 - 12:38 AM

FBX hands down, after writing my own collada loader and fbx loader as part of a personal project. FBX is much much much easier.(For me atleast)

In Topic: calculator app

13 May 2013 - 01:01 AM

Here is something to think about. What if I enter in:

7 + (6 × 52 + 3)



In Topic: Voxel engine load times

30 April 2013 - 06:45 PM

Ok, Ill try this when I get home.

Thanks for the advice