Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!

We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Member Since 20 Apr 2012
Offline Last Active Apr 20 2012 03:11 PM

Topics I've Started

Do I need a gameloop on the server too?

20 April 2012 - 03:11 PM

I'm working on an MMORPG and it is going really well, but I am taking a time to research the better way to keep data of server and client synchronized, avoid hack and overprocessing.

Should I keep the state of the online players on the program memory or database?

Need I a gameloop on the server too, just to know the expected state of the clients, or should I just validate the player actions based on his last update?

Should the client send his state on every step he take or only in primor actions like: start walking, change direction, walk in the same direction for 70 steps, stop walking?

Should the client presume the state of the other players?

Thank you