I'm working on an MMORPG and it is going really well, but I am taking a time to research the better way to keep data of server and client synchronized, avoid hack and overprocessing.
Should I keep the state of the online players on the program memory or database?
Need I a gameloop on the server too, just to know the expected state of the clients, or should I just validate the player actions based on his last update?
Should the client send his state on every step he take or only in primor actions like: start walking, change direction, walk in the same direction for 70 steps, stop walking?
Should the client presume the state of the other players?
melankeMember Since 20 Apr 2012
Offline Last Active Apr 20 2012 03:11 PM