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Member Since 23 Apr 2012
Offline Last Active May 12 2012 04:57 PM

Topics I've Started

Where do I start?

23 April 2012 - 08:40 PM

Hi everybody,
I'm really new here and was just looking for some general advice about the game industry, and making games. Before that though, here's everything you need to know about me:

I'm 16 years old and living in Pennslyvania (closest game company is in Maryland I think). In highschool, I have had some minimal training in many media and computer related studies. Technical stuff, programming, modelling, graphic design, etc. On top of that, I have been taking creative writing classes in order to bolster my narrative skill. Overall, I have only been passionate about writing and modelling. I care for and pursue only those things; and of course, I love video games. I am the best modeller out of all my friends, I try to use 3DS MAX everyday, and I always write down ideas I have for stories, games, or really anything. I have been trying to learn c++ for Source and Unity, but as much as I try, it never sticks.

The point is, I want some general advice on where to go from here. I don't have any experience making games in any way, but I know it's what I want to do. I don't want to waste my young years with nothing to show for it. What I am really trying to say is, where do I start? I love 3ds but I have no idea how to apply it to gaming. I'd like to start C++ but I don't know where or how. What can of schools can and should I go to for Game design? Is there an easy engine that I can mess around in? In general, I want to learn to make games, and I need to know where to go from the basic understanding I have at the moment.

I know this might not be the best place to ask, and I don't want to waste anyone's time, but we all have a common goal: to someday make the game you've always dreamed of. You guys seem to understand and promote that goal more than anyone else, and so I came to you.

Thank you,
Evan R.