this is my first question on this board, so please bear with me if it's not in the right place It's about efficient iOS OpenGL ES programming.
I have a quick question about rendering mirror effects. I know about the standard way (render scene and stencil for reflectors, render again with inverted transform), e.g. also discussed in this older thread
I was just wondering whether this is still state-of-the-art for planar reflectors, and whether people consider this a good fit for the specifics of the iPad GPU?
You can obviously accelerate this by tighter frustum culling, but are there any other tricks you are aware of?
subsymMember Since 24 Apr 2012
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