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Member Since 24 Apr 2012
Offline Last Active Dec 18 2014 03:03 PM

Posts I've Made

In Topic: HDR Rendering

22 November 2014 - 12:02 AM

@TheChubu: Really?

In Topic: Soft Particles and Alpha Blending

22 November 2014 - 12:00 AM

@phil_t: I'm using the same shader, though the particles are not soft with transparent meshes

In Topic: Soft Particles and Alpha Blending

21 November 2014 - 09:57 AM

@MJP: Since the transparent meshes are not writing to the Z buffer, the particles are not soft when intersecting with transparent mesh.

In Topic: HDR Rendering

20 November 2014 - 09:55 AM

@Buckeye: I already looked at the samples, but until now I can't seem to understand tone mapping and luminance calculation.


Additionally, I read that blending the following 3 images can produce HDR image:

- Bright scene

- Dark scene

- Normal scene


Is that correct?

In Topic: Rotating Weapon Gradually To Look at Target Point

02 July 2014 - 11:11 PM

@L. Spiro: How do I get pitch, yaw, roll from vRight, vUp, vForward?


How do I calculate the current target based on the gun position and the final target so I can rotate gradually?