Posted by Medo3337
on 05 September 2013 - 11:30 AM
One last depth problem:
When I disable soft particles, the particles appears in front of the camera ALL THE TIME even if they are very far away and I have many buildings much closer, I can still see the particles (while I shouldn't).
delay(5000); // Delay for 5 seconds
What do I expect from the above code?
The character starting walking and after 5 seconds he will reload his weapon WHILE still walking.
What happens instead?
The character start walking, but when he reload, the "walking" animation RESET
What should happen?
When the character reload his weapon, the animation transition should only affect his arms and not his legs, the walking sequence should not get affected
I can only resolve this problem when I don't have animation smooth transition by only changing the intended animation track while leaving the other as it is, but how do I fix it while I have smooth transition?