I'm working on an OpenGL game, but I'm guessing this is mostly a C++ issue. It loads in models in a class from files, storing the values of both the model and the corresponding material for each object in vectors and arrays. When I run the debug version, it runs and displays what I expect to display if I write the code correctly, however when I build a release version, the values of some of the material files get read funny because it displays the wrong colours and shading values.
This is the issue below:
I'm running the professional/ultimate/paid-for version of Visual Studio 2010, I've repeatedly cleaned the solution, project and the release builds, I've also modified the files where the issue is notable and it has no effect.
Why does this happen and what can I do to fix it?
gamepopperMember Since 25 Apr 2012
Offline Last Active May 21 2012 07:42 AM