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Member Since 26 Apr 2012
Offline Last Active Apr 27 2012 04:55 AM

Posts I've Made

In Topic: GLSL Shader

27 April 2012 - 04:58 AM

Ok this solved the problem.
Blender has a modifier edge split that can reinsert the missing vertices automatically.
Thanks for the good advice.

In Topic: GLSL Shader

26 April 2012 - 03:57 PM

Yes I have no duplicate edges. Thanks for the hints then I will recreate my model or search for a program that create duplicate vertices if the angle is too big.