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Member Since 26 Apr 2012
Offline Last Active Jul 05 2014 06:36 PM

Posts I've Made

In Topic: Finished my first C++ book, where to go from here?

06 April 2013 - 04:55 AM

Thanks EddieV223, a bit confused right now at the many options I have, will try to organise how to go from here, thanks everyone :)

In Topic: Finished my first C++ book, where to go from here?

05 April 2013 - 01:33 PM

Well, it's quite expensive but from the number of people recommending it, It's pretty clear it's not a waste of money, I'll get it when I'm done with Lazy Foo's tutorial, and those articles sure looks like they will come in handy, too much reading to do I guess :D , thanks a lot PragmaOnce, that was an extremely helpful reply :)

In Topic: Finished my first C++ book, where to go from here?

05 April 2013 - 05:30 AM

Thanks Dawoodoz, I'll keep that in mind, I used to work on C# at first, but then it discouraged me, too many tools make it look too easy and you don't really what is going on and how the code is alternating with each tool you use (or maybe I chose the wrong book)


Alpha_ProgDes, that is an awesome article (despite the fact it seems like it's directed the over ambitious beginners who are trying to start with a GTA V clone), and the Lazy Foo SDL tutorial is awesome (so far), thanks so much :)

In Topic: Career outside my country

06 May 2012 - 01:16 PM

Are you a Renaissance man? (A great artist, a great musician, a great programmer, a great businessman)

.... no Posted Image, I lost at the great artist part, but then I'm really looking into the management/low-graphics games, and I'm not what's called "great" at the other areas, but I can work it out I think

My recommendation is that you take some time to read some of this forum's FAQs, like FAQ 64 for starters, then read some more.

"#64: Stuck In A Non-Game Country" I'm not really sure how I've missed that.. Thanks alot for your help, guess there's still a hope..

In Topic: Manager/Simulation Games Requirements

27 April 2012 - 06:11 AM

1) If your not going to make high end graphics and just plain text like in the good old days then sure why not. If you have the will to do it then youll do it.
2) Because simulating management you could use any language .... if you want to use graphics then any language which has a supported graphics API can be used.
For easy going just use C# for the beginning.
3) Read something about Game Design and OOP, you'll get a good idea on how to structure your application/game.

No, I'm not really looking for high graphics, there will be graphics for watching matches maybe, but I don't think that what you call high.. Can Java work instead of C#, because I never tried C# but I'm already working on Java (but I can begin learning C#, no problem :D)

You don't "need" a team of programmers to do anything. Heck, if a lone wolf coder wanted to, he could recode WoW from scratch alone. What it comes down to is time. And often what takes the most time isn't the programming anyways, it's creating all the art and sound assets. So it depends on how big and complex you want your game to be and whether you want it to be in 3D or 2D.

Thanks, it's a relief because finding a single programmer in my country can be suicide.. and actually it will be 70% text-based and 30% just watching matches which won't be very detailed, or maybe building training campus..