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Promit

Member Since 29 Jul 2001
Offline Last Active Today, 02:38 PM
*****

Posts I've Made

In Topic: Vim Editor?

26 July 2014 - 09:28 PM

I've found that over time, I rely less and less on quixotic tools and their exotic features. Sorting lines in a file is not a prominent feature of my software work... being flexible across platforms, machines, and configurations is. Whether it's VS, Eclipse, vim, emacs, or even cruder fare, I am perfectly capable of being highly productive. I am often surprised at how many things techie people think they absolutely need.

 

Apart from all of that, I maintain that vim is stupidly designed, albeit highly capable. Much prefer emacs when I'm living in that world, but vim is much more common and I often have no interest in adding more packages than needed. So I make do with vim. But the people who insist that working in vim is worlds apart from VS are a complete mystery to me. Parlor tricks aren't productivity.

 

It's a possibly interesting aside that I have no interest in swiss army knives/multitools, another random affectation of geeks.


In Topic: Vim Editor?

26 July 2014 - 04:49 PM

Vim's interface is stupid and pointlessly awkward dry.png


In Topic: How did you get into the industry?

24 July 2014 - 11:33 AM

Walked out of college after a particularly bad year and got a job at Day 1 Studios near Baltimore - now part of World of Tanks developer Wargaming. It was straightforward enough. I'd been hanging on this site and others (Flipcode, Revolution3D, even DevMaster) and coding projects for a huge chunk of my life. I had the technical abilities to join an engine team and begin contributing, though in retrospect the maturity issues had yet to be fully addressed at that point. (I was 21 at the time.) Spent a bit over a year there, shipped Fracture for 360 and PS3.


In Topic: How are the trigonometric functions computed?

23 July 2014 - 04:59 PM

Some hardware also uses interpolation (linear, quadratic, cubic, whatever) between lookup table entries.


In Topic: Textures tear at distance

22 July 2014 - 11:42 AM


I just realized playing with znear seems to help a lot. I've moved it to .5 from .01 and the z-fighting seems to have almost vanished! =D
Correct - The overall Z precision is a function of (zfar-znear) / znear. The presence of znear in the denominator means it has a huge impact on your available depth precision. The larger you can make it, the better.

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