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Member Since 29 Jul 2001
Offline Last Active Today, 12:27 AM

Posts I've Made

In Topic: Now What For The UK ?

24 June 2016 - 04:15 PM

I've done some heavy handed thread cleaning. Further off-topic, racist, or bigoted comments will be treated very harshly.

In Topic: MagicLeap teams up with LucasArts

16 June 2016 - 12:16 PM

They always make some great looking videos, but I'm very much a rubber-meets-the-road kind of guy. We met with a rep from ML recently, so I'm hoping to get some eyes-on time in the near future. The HoloLens is super cool but the field of view is a real buzzkill. And as if that weren't enough, there's still Meta 2 in the mix.


In pretty much all of the VR and AR cases, the tech and hardware has well outstripped the content in both concept and execution. We have all these amazing toys, but everyone seems just a bit confused about why. We're buying them on the strength of what we individually imagine them to be. This feels the same - LA and ML are opening a joint research center but with pretty vague goals.

In Topic: E3 Playstation

14 June 2016 - 12:19 AM

Based on what some Industry Vets say about the current specs of the Neo , the scorpio far out powers it. I wonder if that's why they didn't present it

At the end of the day this stuff is built from commodity chips in different clothing. They'll have plenty of time to match the specs on the other side.


I'm buying the Xbone S simply because I have a full 4K home theater setup that isn't playing any 4K content. Standalone 4K Blu-Rays players are running at a stupid $400 price point right now. Instead I can get a fully featured player that is also a full game console and streaming box. 

In Topic: E3 Playstation

13 June 2016 - 10:54 PM

... Why? It was basically a bunch of VR stuff, which is great and all but we knew this year would be like this.

In Topic: CreateWindow limiting to 2560x1440

12 June 2016 - 08:47 PM

Are you single-mon or multi-mon? If multi-mon, are all monitors at the same scaling? This page has a lot of detail:


Apparently they want you to use the app manifest, but you said you already did that. Also try disabling scaling on just your app from Windows properties and running it:


If that works, then your DPI awareness declaration isn't taking hold, for whatever reason.