As a portfolio type piece, I wouldn't even bother putting out anything that doesn't include full per pixel lightmapping with a basic tangent space bump map implementation. As adam said above, most of that list is just a waste of time. Post proc, HDR, deferred shading, forward+, PBR - these are things that make for portfolio items. I wouldn't count skeletal either unless you do something above and beyond a simple model playing simple full body animations.
PromitMember Since 29 Jul 2001
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Built SlimDX, SlimTune. Game development at Johns Hopkins Medicine, and commercially with Max & Haley LLC. Co-created I Am Dolphin for iOS, available now.
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