It also uses a custom allocator (presumably without the psychosis of std allocator) and supports misc things like being constructed on top of an existing char*. When I see stuff like this, I'm reminded of a comment that appears in the Fluid Studios mmgr code: "Kids, please don't try this at home. We're trained professionals here."
PromitMember Since 29 Jul 2001
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Built SlimDX, SlimTune. Game development at Johns Hopkins Medicine, and commercially with Max & Haley LLC. Co-created I Am Dolphin for iOS, available now.
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