Eating up the CPU is the point of the game loop. If you're rendering using vsync, that will cause it to slow down and not take up the entire CPU. But without vsync or sleeps as a throttling mechanism, taking 100% is by design. If you really want to try using Sleep as a throttle, submit very small values (like 1) and see how that works out for you. Candidly, I would only think about this as a battery life conserving mechanism, and ignore it otherwise.
PromitMember Since 29 Jul 2001
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