I don't think you should be using two contexts. You should probably be using a single context, two off screen FBOs to textures, and then compositing both FBOs to the actual context render buffer.
PromitMember Since 29 Jul 2001
Offline Last Active Today, 07:33 AM
Built SlimDX, SlimTune. Game development at Johns Hopkins Medicine, and commercially with Max & Haley LLC. Co-created I Am Dolphin for iOS, available now.
- Group Moderators
- Active Posts 15,195
- Profile Views 24,479
- Submitted Links 0
- Member Title Moderator - Graphics Programming and Theory | Baron von Bacon Po
- Age 27 years old
- Birthday March 30, 1987
Expert Community Member
- Website URL http://promitroy.com