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Promit

Member Since 29 Jul 2001
Online Last Active Today, 06:01 PM

Reputation Earned

RepItemWhen
+1Logged inToday, 06:01 PM
+3Making a NOT library dependant game engine : useful?Today, 10:36 AM
+3Making a NOT library dependant game engine : useful?Today, 12:36 AM
+1Logged inYesterday, 07:00 PM
+3Making a NOT library dependant game engine : useful?Yesterday, 05:02 PM
+1Voted up Calculating exact error of fragment quantization for ditheringYesterday, 11:32 AM
+3Why not use UE4?Yesterday, 07:10 AM
+3Why not use UE4?Oct 19 2014 08:24 PM
+1Logged inOct 19 2014 06:19 PM
+1Voted up Percentage Health (100%) vs. Numbered Health (100/100)? Which ones better?Oct 19 2014 03:15 PM
+1Logged inOct 18 2014 08:41 PM
+3Oct 18 2014 10:11 AM
+1Logged inOct 17 2014 06:57 PM
+3Why not use UE4?Oct 17 2014 06:15 AM
+1Logged inOct 16 2014 06:23 PM
+3Why not use UE4?Oct 16 2014 12:54 PM
+3How to Separate the Rendering Code from the Game CodeOct 16 2014 12:30 AM
+3How to Separate the Rendering Code from the Game CodeOct 16 2014 12:11 AM
+3Do you use UML or other diagrams when working without a team?Oct 15 2014 07:50 PM
+3Why not use UE4?Oct 15 2014 07:18 PM
+1Logged inOct 15 2014 06:03 PM
+3Why not use UE4?Oct 15 2014 05:19 PM
+3Why not use UE4?Oct 15 2014 05:17 PM
+1Voted up Why not use UE4?Oct 15 2014 03:12 PM
+3How to Separate the Rendering Code from the Game CodeOct 15 2014 01:31 PM
+3How to Separate the Rendering Code from the Game CodeOct 15 2014 12:07 PM
+1Voted up Learning the details of a DAW rather than "preset surfing"Oct 15 2014 11:30 AM
+3Do you use UML or other diagrams when working without a team?Oct 15 2014 05:17 AM
+3How to Separate the Rendering Code from the Game CodeOct 15 2014 04:14 AM
+3How to Separate the Rendering Code from the Game CodeOct 15 2014 04:12 AM
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