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Promit

Member Since 29 Jul 2001
Offline Last Active Yesterday, 11:07 PM

Reputation Earned

RepItemWhen
+3I want to be a graphics programmer. Am I on the right path?Today, 02:54 AM
+3LOD in modern gamesToday, 02:04 AM
+3LOD in modern gamesYesterday, 11:59 PM
+3LOD in modern gamesYesterday, 11:11 PM
+1Voted up Why Do I Lose Data In a Char Pointer When Passed Into or Over a Function?Yesterday, 07:50 PM
+1Voted up Why Do I Lose Data In a Char Pointer When Passed Into or Over a Function?Yesterday, 07:49 PM
+1Voted up LOD in modern gamesYesterday, 07:01 PM
+1Logged inYesterday, 06:59 PM
+1Voted up 2D Geometry ProblemYesterday, 04:32 PM
+1Voted up 2D Geometry ProblemYesterday, 04:32 PM
+1Voted up LOD in modern gamesYesterday, 10:14 AM
+31D and 3D textures useless?Yesterday, 04:49 AM
+3LOD in modern gamesYesterday, 04:46 AM
+31D and 3D textures useless?Yesterday, 12:08 AM
+1Logged inSep 13 2014 07:08 PM
+3Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 13 2014 11:26 AM
+3best way to make game render most efficientSep 13 2014 07:32 AM
+3best way to make game render most efficientSep 13 2014 05:06 AM
+3LOD in modern gamesSep 13 2014 04:22 AM
+3LOD in modern gamesSep 13 2014 03:04 AM
+1Voted up Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 12 2014 08:18 PM
+1Logged inSep 12 2014 08:17 PM
+1Voted up Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 12 2014 10:07 AM
+3Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 12 2014 09:24 AM
+3GOTO, why are you adverse to using itSep 12 2014 08:42 AM
+3GOTO, why are you adverse to using itSep 12 2014 08:38 AM
+3best way to make game render most efficientSep 12 2014 08:17 AM
+3best way to make game render most efficientSep 12 2014 06:46 AM
+3best way to make game render most efficientSep 12 2014 04:14 AM
+3Can concave polygons be used in pathfinding?Sep 12 2014 01:35 AM
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