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Promit

Member Since 29 Jul 2001
Offline Last Active Today, 01:12 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 08:28 PM
+1Logged inOct 29 2014 07:06 PM
+3Mac or PC - Really, this is a programming question.Oct 29 2014 02:55 PM
+1Logged inOct 28 2014 06:06 PM
+1Logged inOct 27 2014 07:06 PM
+3Image parsing : Read all file or x bytes at a time ?Oct 27 2014 01:42 PM
+3Image parsing : Read all file or x bytes at a time ?Oct 27 2014 01:16 PM
+1Logged inOct 26 2014 07:43 PM
+1Logged inOct 25 2014 06:13 PM
+1Voted up Cracks appear when using MipMap for variance shadow map to filter csmOct 25 2014 02:22 PM
+3What Is Your Game Design Technique?Oct 25 2014 04:19 AM
+1Logged inOct 24 2014 07:40 PM
+1Logged inOct 23 2014 06:17 PM
+3Making a NOT library dependant game engine : useful?Oct 22 2014 07:40 PM
+1Logged inOct 22 2014 06:08 PM
+1Voted up Does Valve have a good working methodology?Oct 22 2014 06:00 PM
+1Voted up Does Valve have a good working methodology?Oct 22 2014 05:59 PM
+1Logged inOct 21 2014 06:01 PM
+3Making a NOT library dependant game engine : useful?Oct 21 2014 10:36 AM
+3Making a NOT library dependant game engine : useful?Oct 21 2014 12:36 AM
+1Logged inOct 20 2014 07:00 PM
+3Making a NOT library dependant game engine : useful?Oct 20 2014 05:02 PM
+1Voted up Calculating exact error of fragment quantization for ditheringOct 20 2014 11:32 AM
+3Why not use UE4?Oct 20 2014 07:10 AM
+3Why not use UE4?Oct 19 2014 08:24 PM
+1Logged inOct 19 2014 06:19 PM
+1Voted up Percentage Health (100%) vs. Numbered Health (100/100)? Which ones better?Oct 19 2014 03:15 PM
+1Logged inOct 18 2014 08:41 PM
+3Oct 18 2014 10:11 AM
+1Logged inOct 17 2014 06:57 PM
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