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Promit

Member Since 29 Jul 2001
Offline Last Active Today, 12:32 PM

Reputation Earned

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+1Logged inYesterday, 08:35 PM
+1Logged inFeb 07 2016 08:56 PM
+1Logged inFeb 06 2016 10:27 PM
+1Logged inFeb 06 2016 12:48 AM
+1Voted up BRDFs in shadersFeb 05 2016 12:31 AM
+1Logged inFeb 04 2016 10:12 PM
+1Voted up Vulkan is Next-Gen OpenGLFeb 04 2016 05:54 PM
+1Logged inFeb 04 2016 10:39 AM
+1Logged inFeb 02 2016 11:30 PM
+1Voted up Cost of Switching ShadersFeb 01 2016 11:31 PM
+1Voted up Cost of Switching ShadersFeb 01 2016 11:31 PM
+1Logged inFeb 01 2016 06:01 PM
+3Loading images in DirectX 11 to use as textures and spritesFeb 01 2016 10:18 AM
+1Voted up Using indices with normals?Feb 01 2016 10:02 AM
+1Logged inJan 31 2016 09:07 PM
+1Voted up Array in constant bufferJan 31 2016 02:03 AM
+1Voted up Array in constant bufferJan 31 2016 02:03 AM
+1Logged inJan 31 2016 02:01 AM
+3Vulkan is Next-Gen OpenGLJan 30 2016 05:33 PM
+3Vulkan is Next-Gen OpenGLJan 30 2016 04:57 AM
+1Logged inJan 29 2016 08:29 PM
+3Vulkan is Next-Gen OpenGLJan 29 2016 11:58 AM
+3Vulkan is Next-Gen OpenGLJan 29 2016 11:21 AM
+3Vulkan is Next-Gen OpenGLJan 29 2016 11:19 AM
+1Voted up Vulkan is Next-Gen OpenGLJan 29 2016 10:52 AM
+1Logged inJan 28 2016 09:35 PM
+1Logged inJan 27 2016 07:11 PM
+3Loading images in DirectX 11 to use as textures and spritesJan 27 2016 01:59 PM
+3Loading images in DirectX 11 to use as textures and spritesJan 26 2016 11:51 PM
+3Loading images in DirectX 11 to use as textures and spritesJan 26 2016 09:02 PM
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