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Promit

Member Since 29 Jul 2001
Offline Last Active Jul 29 2015 10:33 PM

Topics I've Started

Direct3D 12 documentation is now public

26 March 2015 - 12:11 AM

Have fun!

https://msdn.microsoft.com/en-us/library/windows/desktop/dn899121(v=vs.85).aspx

 

P.S. Yes, SlimDX will be supporting D3D 12. We're going to build a modern version of the library that is streamlined to 12 + utilities/math only, and supporting all Win10/D3D 12 hardware platforms. It will be slick.


"Efficient Rendering with DirectX 12 on Intel Graphics"

11 March 2015 - 08:04 PM

Haaaave fun...

https://software.intel.com/sites/default/files/managed/4a/38/Efficient-Rendering-with-DirectX-12-on-Intel-Graphics.pdf


Anyone have tips on doing foley production?

10 February 2015 - 08:30 PM

We're looking at starting on doing some in-house foley work - not synthesized stuff but real recording of real objects. I understand that this is very much an artistry thing, but does anyone have any basic tips or advice to share? Particularly dealing with things like mic choices, recording distances, post processing, etc.


3 pm EST: Our interview with AIGameDev about AI/Animation in Shark Eaters

22 January 2015 - 01:09 PM

Hopefully it's alright to post this here - At 3pm EST (one hour from now), we are doing an interview with Alex Champandard of AIGameDev about our AI and physical animation work on the iOS game Shark Eaters.

http://aigamedev.com/broadcasts/session-shark-eaters/

This interview with Omar Ahmad looks at the animation technology in mobile game Shark Eaters: Rise of the Dolphins. The game features a different system that animates skeletal rigs — inspired by neurology and learning of motor control. The result are smoothly animated fish and water mammals whose behavior partly emerges from the animation.

 

It's primarily with my colleague who developed it, but I will be there too. Basically we'll be talking about how we do the animation in the game, which is entirely driven by physics simulation. We'll also be talking about how the AI is linked into the physics, both driving it and using physics data to control/derive enemy behavior.

 

Here is a review of the game: https://koffeeklaud.wordpress.com/2015/01/22/ios-review-experiencing-reincarnation-in-shark-eaters-rise-of-the-dolphins/

And some gameplay videos:


X99 is out tomorrow. Let's talk high end builds.

28 August 2014 - 09:28 PM

Intel's new high end "enthusiast" platform, X99, arrives tomorrow. Summing up:

* New socket, LGA 2011-3, with new Haswell-E processors (more on that shortly)

* DDR4 memory

* Lots of PCI express lanes

* 8 DIMM slots on ATX form factor boards, 4 on mATX

* No USB 3.1 integrated into the controller (could be added by motherboards)

* Probably going to see M.2 and SATA Express, if anyone cares (does anyone care?)

 

There are three rumored CPUs: http://www.pcper.com/news/Processors/Rumor-New-Intel-Core-i7-Haswell-E-Processor-Specs-Allegedly-Leaked

This is the first time the Core range is moving beyond 4 physical cores, I believe. The two lower end chips are 6 core unlocked parts, and the rather expensive Extreme series chip is an 8 core monster.

 

There are also rumors that NVIDIA's next gen 880 GTX will make an appearance rather soon: http://videocardz.com/51117/exclusive-nvidia-geforce-gtx-880-released-september

 

All this means... it's time to plot a new high end build for a multi-year Serious Business™ workstation! My thinking is along these lines:

* Core i7-5930K (6 core, 3.5 GHz)

* 32 GB of DDR4 in 4x8, expandable later to 64

* Motherboard... will depend on what's available tomorrow, I guess. ASUS or MSI are probably top choices?

* Samsung 850 Pro main drive

* Big ass striped RAID of WD Blacks for my video work, some of which is 4K

* Make do with my 7970 until the 880 arrives

* Healthy power supply, 1000-1200 W perhaps. Any favorite brands? I'm leaning Corsair.

* Closed loop cooler, most likely Corsair H100i. I love those things.

* Cases... the Corsair C70 was great when I built another machine. Might just go back to that.

 

Anyone else planning a high end build around the new platform? Or in general I'd love to hear what kind of parts you'd tend to put in when building a desktop machine in the 3-4K range. 


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