The parts that were going to resemble xcom were going to be the equimpent system, where you're limited on slots for carrying items as well as weight, and I was thinking about the in between missions, base management part being like xcom, but when I think about it, it's vaguely similar to MGS Peacewalker, However, like I said, I can't do anything about this right now, so I'm just keeping the write up handy until such a time as I can do something with it.
Now, I realized from the get go that this would be difficult, and was probably a long shot. If I were already friends with programmers, that would make this a lot easier, as then they could work on the project, and also could show me how to do a few things so I could contribute to the project. If I wanted to start teaching myself game design in my spare time, where would I start, and how would I go about doing that?
Does this sound like a valid course of action?
I'm thinking first, I try to get a team that doesn't require payment up front (This is probably the hardest part)
Second, get that team to produce a demo.
third, Put said demo on Kickstart.
(I'm resisting a south park "profit" joke here)
fourth, if kickstart is successful, use that money to pay the devs for the demo, and the production of the game.