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Destry

Member Since 28 Apr 2012
Offline Last Active Feb 12 2013 06:02 AM
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Posts I've Made

In Topic: Where will Python get me?

08 February 2013 - 05:41 PM

Thanks war :) Actually, as it stands, I have a decent amount of education in animation, management, and design. I've even made quite a few little indie games in groups, with friends, in jams, and on my own, both of the digital and non digital varieties. But when I first started out, the thing I realized was that I didn't like asking a programmer for an engine that could handle physics or a musician for a score without fully understanding both what I wanted, and what I was asking.

 

Currently, the game I'm wanting to prototype out is like Castlevania if anything. I know a few programmers who could do it, and that's fine, and if worst comes to worst I could just look for someone in various forums, but as I designer I want to be able to make an example on my own :D

 

This particular reply is in hopes that someone else interested in design will read this: if you want to be a designer, while you don't need to learn everything, it's not a bad idea. You don't need to be a master programmer in eight languages and capable of 5k lines of code a day, AND be a master of everything else that goes in a game. But as a designer, just the small amount of programming I've done in Python has helped me TREMENDOUSLY when it comes to talking with a programmer, articulating my needs, and understanding the scope of a project :) I feel it's what separates good designers from the best.


In Topic: Where will Python get me?

08 February 2013 - 07:35 AM

That is a fantastic answer which pretty much gives me the info I need :) Sweet and simple, thank you sir :D


In Topic: How do I find a team?

28 April 2012 - 08:44 PM

Now that's useful. To answer Acharis, i'm looking to fill either role. Interestingly enough, this post alone has garnered some attention through private messages from this site, and it's very exciting indeed. Both through offers for art specific jobs as well as those offering influence on design as well.

What's been most fascinating though is the niches available through the internet. At the 2012 Global Game Jam in my city, we attracted roughly 30 people. I would say about 70% of them were coders, the rest artists. So, from this group that was interested enough in game creation to come to an event, none were able to do outside projects. In the grand scheme of things, 30 people isn't very many.

However, when considering the number of people on the internet, odds truly are higher it seems for you to get your voice heard. What this experience has taught me is that you have to talk first. That all being said, I would like to take all that I've seen and heard from you guys (in a single day no less) and redirect back into the forums as a bit of advice. Luckily, Lithos phrased it perfectly:

"Essentially, you want to get to the point where you're not an unknown stranger."

I want to thank all of you for taking the time to respond, because you did show me a few valuable things and now I know more of what I need to do in order to get ahead. With any luck I may be a colleague in the future, and I hope to hear from you all as much as you'll end up hearing from me :)


As a last sort of shameless bit of self advertising, if you read anything that peaked your interest about me, please feel free to send me a message.

In Topic: How do I find a team?

28 April 2012 - 02:33 PM

Indeed, thank you all. I'm generally not a big forum goer, and this is one of my first posts seeking help, so I would like to address each person individually.

For Kunos, the search function is the best. I love it an use it often, and if there's any legitimate reason why I have never really been an active forum user it's because, often, someone has already asked my questions before. During my OP this morning, two topics down was a post on the exact same subject and I was keenly aware of that. A thorough reading of my post and my hopeful intentions should have shown that I specifically made this post because I couldn't find the answer anywhere. My question was this:

How do I find a team?

It wasn't how do I make video games, how do i get into the industry, how do I learn how to program, or anything like that. It was about something much more subtle, and from my experience, something much more important - it was regarding how I make connections when I can't seem to find any viable local ones?

That being said, and moving on to the next posts, I feel Acharis and Suspense were more close. They spoke of credit, and that to be a part of a team was plausible though being a lead designer was not. As I hoped I had touched on, i'm aware that the role of designer, especially lead designer, is one that requires a serious form of validation in order to get. Because I know, currently, I don't have that, I've done my best to become proficient in as many other skills as possible so that I can simultaneously improve my design skills as well as offering valid and good input in almost any field that needs my help.

Art is my forte, animation specifically, as it's what I have a college background in. My goal isn't to work at EA, Ubisoft, or Blizzard. My goal, at least the first step in achieving my goals, is working for a small fun group that WILL get something done. I want to complete projects, and make connections with some people who are aware that I intend to be a designer and that design is my strongest trait.

I liked Acharis' comment about getting a board game published. It's actually something that had never even occurred to me, but if I claim to be good at game design then surely a publisher would be a good test of that. And, worst case scenario, all I would lose is time. I was also pleased by Suspense's story, because it gives me hope that finding a small, driven, fun group is more possible than I may think.

But I have to critique all of your posts for being off topic. Quoting Suspense: "

So my recommendation would be to find a team (even just one) of reasonable people to work with and just start making connections." This was exactly my question - I've tried doing this locally with other people who are interested in games, but none of them are able to commit time to a project. Please note that here and in my original post I never said my project, I intentionally and specifically used the term a project

.



Perhaps, for the sake of those who have already responded or may respond in the future, I should as more specific questions:


Should I make posts in the classifieds section of this website looking for work / offering projects to work on?

Should I print ads in newspapers here in town in order to try and find the local game devs I've been unsuccessful with so far?

Should I randomly hope that if I go though enough people on chatroulette I will find the people to lead/become part of a team?



I quote myself:


"How do I find a team of people in order to make a project come to life?"


PARTNERS