Thanks war Actually, as it stands, I have a decent amount of education in animation, management, and design. I've even made quite a few little indie games in groups, with friends, in jams, and on my own, both of the digital and non digital varieties. But when I first started out, the thing I realized was that I didn't like asking a programmer for an engine that could handle physics or a musician for a score without fully understanding both what I wanted, and what I was asking.
Currently, the game I'm wanting to prototype out is like Castlevania if anything. I know a few programmers who could do it, and that's fine, and if worst comes to worst I could just look for someone in various forums, but as I designer I want to be able to make an example on my own
This particular reply is in hopes that someone else interested in design will read this: if you want to be a designer, while you don't need to learn everything, it's not a bad idea. You don't need to be a master programmer in eight languages and capable of 5k lines of code a day, AND be a master of everything else that goes in a game. But as a designer, just the small amount of programming I've done in Python has helped me TREMENDOUSLY when it comes to talking with a programmer, articulating my needs, and understanding the scope of a project I feel it's what separates good designers from the best.