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Member Since 28 Apr 2012
Offline Last Active Feb 12 2013 06:02 AM

#5030224 Where will Python get me?

Posted by on 08 February 2013 - 05:41 PM

Thanks war :) Actually, as it stands, I have a decent amount of education in animation, management, and design. I've even made quite a few little indie games in groups, with friends, in jams, and on my own, both of the digital and non digital varieties. But when I first started out, the thing I realized was that I didn't like asking a programmer for an engine that could handle physics or a musician for a score without fully understanding both what I wanted, and what I was asking.


Currently, the game I'm wanting to prototype out is like Castlevania if anything. I know a few programmers who could do it, and that's fine, and if worst comes to worst I could just look for someone in various forums, but as I designer I want to be able to make an example on my own :D


This particular reply is in hopes that someone else interested in design will read this: if you want to be a designer, while you don't need to learn everything, it's not a bad idea. You don't need to be a master programmer in eight languages and capable of 5k lines of code a day, AND be a master of everything else that goes in a game. But as a designer, just the small amount of programming I've done in Python has helped me TREMENDOUSLY when it comes to talking with a programmer, articulating my needs, and understanding the scope of a project :) I feel it's what separates good designers from the best.

#4935741 How do I find a team?

Posted by on 28 April 2012 - 08:44 PM

Now that's useful. To answer Acharis, i'm looking to fill either role. Interestingly enough, this post alone has garnered some attention through private messages from this site, and it's very exciting indeed. Both through offers for art specific jobs as well as those offering influence on design as well.

What's been most fascinating though is the niches available through the internet. At the 2012 Global Game Jam in my city, we attracted roughly 30 people. I would say about 70% of them were coders, the rest artists. So, from this group that was interested enough in game creation to come to an event, none were able to do outside projects. In the grand scheme of things, 30 people isn't very many.

However, when considering the number of people on the internet, odds truly are higher it seems for you to get your voice heard. What this experience has taught me is that you have to talk first. That all being said, I would like to take all that I've seen and heard from you guys (in a single day no less) and redirect back into the forums as a bit of advice. Luckily, Lithos phrased it perfectly:

"Essentially, you want to get to the point where you're not an unknown stranger."

I want to thank all of you for taking the time to respond, because you did show me a few valuable things and now I know more of what I need to do in order to get ahead. With any luck I may be a colleague in the future, and I hope to hear from you all as much as you'll end up hearing from me :)

As a last sort of shameless bit of self advertising, if you read anything that peaked your interest about me, please feel free to send me a message.