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Member Since 28 Apr 2012
Offline Last Active Feb 12 2013 06:02 AM

Topics I've Started

Where will Python get me?

08 February 2013 - 06:23 AM

Hello dear GameDev :)


I've been on here before in various forms with various questions, but I have a feeling my current endeavor is going to require me to call upon these forums more than I've needed to in the past.


Long story somewhat condensed, I've got a real problem when it comes to game design: first, I feel that as a designer I should have a thorough understanding of all the fields involved in a game project, and second I have trouble asking someone for something I can't do myself. The two last disciplines I need to learn are programming and music, and I've just started learning Python as my very first language. Huzzah.


What I'm curious about is how far Python can go in terms of programming a game - all of it, including physics, display, everything. I'm aware this sort of question gets asked a lot in many different ways, people ask about learning python vs C/++, what's been done in Python before, and so on; I hope to get a more fine-tuned answer by phrasing it as follows:


If I wanted to, could I recreate Contra in Python and have it run just as well? What about something more like Street Fighter? If I wanted to get crazy , could I recreate something as graphically heavy as FF7 and have it run as smoothly? What about an early PS2 game like Unreal Tournament, or even something like Morrowind? Specifically, at what point does a game built in python become noticeably less viable than a game built in a compiled language such as C and its variants?


The reason being that, if I've learned anything about making games, at least a good 70% of what anyone would call good "graphics" is based on visual design rather than 98x buffered triple anti subsurface tessellated omfg quantum engine capabilities; I strictly want to know if its possible to make a good performing game on par with PS2 graphics entirely within the Python language. If so, then I can work on learning Python for more than it's scripting uses.

P.S. I know Blender is written in Python. Is it all in Python, or does it rely on other languages as well for rendering or something? Side curiosity.

How do I find a team?

28 April 2012 - 09:03 AM

All right, so my goal is to do this as simply and straightforward as possible, but while getting the most valid advice I can. So please bear with me through a short preface. It's just to ensure that I get what I need rather than misinformed advice Posted Image

I'm a game designer. I mean that in the sense that I've made quite a few actual, tangible, playable games. Much to my ego's joy, they've all gotten almost universal praise from the people who've played them as well, being called interesting, deep, and above all fun. The problem, as I see it, is that up until this point I've only made board games. I'm a huge fan of them, and there's nothing wrong with them, but I would love to make something a level more complex and enter the world of making video games.

The biggest hurdle between that goal and myself is the question of manpower. I'm an avid participator at events such as the Global Game Jam and other local jams that happen around my town, so I've had the opportunity to work on video games before. However, these game creation jams always have a time constraint on them and of the other participants that I've approached, I can't find anyone who is able to dedicate extra time to a project outside of school or work.

Thus my question: How do I find a team of people in order to make a project come to life?

I'm the sort of person who wouldn't dream of asking something of others if I had nothing to bring to the table. I'm an artist and animator, and am capable of 2D and 3D animation. I have a vague idea of how programming works, and can think in terms of variables, systems, functions and so on. I also used to play piano, can read music, and have done professional sound editing before. But i'm not gifted at any of these things, I only have enough experience and understanding to get by. Certainly not enough to make a fully functional video game. But when it comes to design, that's what I do best. And not the "idea-man" design that a lot of people think game design is about - I'm talking about that tedious design where you play test that one section, dissecting everything wrong with it, until at last you find what makes it just a little bit more fun.

So when I can't offer any financial reimbursement, or any design portfolio short of mailing someone hand made board games, how would you advise I find artists, programmers, and musicians who are willing to say, "What the hell, i'll hear you out."